shader source code
hi xN developers,
i have made an asteroid with wings (base and unwrap) and carrara (sculpting/painting). xN3 renders the normal and color maps just fine and when i open the model in xN's 3d preview/render, it appears to be a seamless, good looking asteroid.
however, when i put it in the game engine, i get nasty seams. we think that this is related to the nm shader we are using, and not to the model. so we were wondering if you could make the code for the (directx normal mapping) shader you use in the 3d preview publicly available, that would be awesome.
thanks in advance