Severely screwed up maps.
February 5, 2010 - 8:36am
I'm kind of at a loss as to what's going on here.
I've exported a high and low poly model with correct UVs out of ZBrush. The Normals aren't flipped. As far as I can see it should all bake out normally. Instead I'm getting millions of missed rays and maps like this:


I'm probably forgetting something important but I'll be damned if I can see what it is.
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Are your UVs overlapping?
If not, problably is something related with the ray distances.
Use a cage and sure it covers completely the highpoly model. Once the cage is setup be sure the "Use cage" option in checked in.
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