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Severely screwed up maps.

1 reply [Last post]
Joined: Dec 22 2008
Posts: 1

I'm kind of at a loss as to what's going on here.

I've exported a high and low poly model with correct UVs out of ZBrush. The Normals aren't flipped. As far as I can see it should all bake out normally. Instead I'm getting millions of missed rays and maps like this:

I'm probably forgetting something important but I'll be damned if I can see what it is.

Joined: Nov 5 2009
Posts: 78

Are your UVs overlapping?

 

If not, problably is something related with the ray distances.

Use a cage and sure it covers completely the highpoly model. Once the cage is setup be sure the "Use cage" option in checked in.

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