The polycap of Viewer
I used xNormal recently because Pixologic wiped Zmapper out in Zbrush 3.5. However, if I use the Viewer provided by xNormal 18.104.22.16871 [x86], I can't import a OBJ file that exceed 2.2 million polygons, and the latest sucess import is a 820,000 poly OBJ. It poped up a error message said "Can't generate the adjacency for the highpoly D3DX mesh Default". I want to know the poly cap of Viewer because of this issue.
I 'm a 3dsmax user but I know it is impossible to import a 2.2 million poly OBJ in 3dsMax without hanging. But now xNormal can't either.
My computer is a Intel Core2
, 1.18Ghz, with 2GB RAM, and a Nvidia GeForce 8600GT, running Windows XP SP2.
Xnormal is quite useful. Nomral map calculation is fast and the seam it produced is less obvious than Zmapper, but I still prefer Zmapper since it can handle a 6 million poly mesh easily and without the need to cage it.