occlusion map help!!

4 replies [Last post]
User offline. Last seen 2 years 40 weeks ago.
Posts: 3

Here is my occlusion map, it looks strange why in  the middle it always look white.

User offline. Last seen 23 hours 3 min ago.
Posts: 603

Have you setup the cage in a way that covers completely the highpoly mesh?

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http://www.xnormal.net

http://santyhammer.blogspot.com

http://www.ratgpu.com

User offline. Last seen 2 years 40 weeks ago.
Posts: 3

Excuse me, how can i set up the cage, because I'm a newbie in Xnormal. please advise me please.

thank you,

Decneo
 

User offline. Last seen 23 hours 3 min ago.
Posts: 603

Three options:

1. Use the xNormal's cage built-in editor. Enter the 3d Viewer -> Show cage -> Edit cage. Extrude it until it covers completely the highpoly mesh. Press the Save Meshes button and answer "yes" to the auto-assignment question. Exit the viewer and render.

 

2. If you use 3dsmax, put an Edit Mesh over your object + Projection modifier. Extrude the cage/move vertices/faces until it covers completely the highpoly mesh. Save as .SBM with the "Export cage" option enabled and use the file in xNormal as lowpoly. Sure you check in the "Use cage" option and render the map.

 

3. If you use Maya or other program without built-in cage support just clone your lowpoly mesh. Move vertices/faces until the highpoly mesh is completely covered ( do NOT remove/add faces/vertices, the cage's topology must be EXACTLY equal to the lowpoly mesh ). Save the lowpoly mesh and cage separately as .OBJ.
In xNormal, assign the lowpoly mesh OBJ file as lowpoly and the cage as "External cage file". Check in the "Use cage" option and render the map.

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http://www.xnormal.net

http://santyhammer.blogspot.com

http://www.ratgpu.com

User offline. Last seen 2 years 40 weeks ago.
Posts: 3

thank you,i use max but I'll try the first method  Laughing out loud thank you again.

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