Mesh scale problem

3 replies [Last post]
User offline. Last seen 48 weeks 2 days ago.
Posts: 4

Hey guys.

-I have a problem here.

-How to match scaling of those 2 models?

-Im new to xnormal,so im looking for some feedback.

[/URL]" alt="" />

User offline. Last seen 7 hours 39 min ago.
Administrator
Posts: 4197

Check that the global default mesh scale is the same in the Low and High definition mesh slots and that the Mesh Scales are the same under each meshes slot.

Also, if you are using one mesh that has been saved by xNormal as .sbm (after making a cage etc.) and one that you exported, the mesh scales will change, so make sure that you only use one or the other.

User offline. Last seen 48 weeks 2 days ago.
Posts: 4

I centered those in max origin and all was fine, but xnormal gave me bad normalmap and in max looks odd.

User offline. Last seen 18 hours 25 min ago.
Posts: 612

Hexyl wrote:

I centered those in max origin and all was fine, but xnormal gave me bad normalmap and in max looks odd.

ResetXForm + Edit Mesh + Collapse before exporting Sticking out tongue

Also, you must measure your ray distances well or to create a cage.

------------------------------------------------------

http://www.xnormal.net

http://santyhammer.blogspot.com

http://www.ratgpu.com

This Post needs Your Comment!

The content of this field is kept private and will not be shown publicly.
CAPTCHA
Are you human?