mac support - will donations solve it?

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User offline. Last seen 3 years 12 weeks ago.
Posts: 5

i read that xnormal will possibly go MAC once you got enough donations for a mini.

is this still true and if so, when could we expect a mac app, is it a matter of weeks or more like a (half a) year?

i'm thinking about either getting parallels or donating the money to accelerate mac support,

User offline. Last seen 1 day 6 hours ago.
Posts: 603

There are no plans to port xn3 because it depends on too many Microsoft's technologies ( Direct3D, .NET, MFCs, Winsock, DirectShow/VFW, Visual Studio, etc...)

 

However, we're currently coding xn4 with high portability in mind ( MacOSX, linux and Windows ).

The xn4's development is going slowly because we need to test all the things like 10x times(WinXP,Vista,7,MacOSX 10.4, 10.5, snowleopard, Ubuntu 8.04/8.10/9.04/9.10, OpenSUSE 10.1, Fedora C5, etc etc )....  and also due to the new technologies we want to use (LLVM,OpenCL,TBB,OpenGL 3, DX11, etc...)

There is no concrete date to release xn4. We're taking the development with patience because the quantity of work for a multi-platform project is tremendous and it requires all to be very well planned.

 

 

 

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User offline. Last seen 3 years 12 weeks ago.
Posts: 5

thanks for your answer.

too bad i am no programmer and cannot really help you with the problems you are encontering.

as long as xn4 is in development, i will use parallels or my bootcamp windows.

 

good look with the development, i love this tool so much...

User offline. Last seen 1 day 6 hours ago.
Posts: 603

Btw, here is a small video showing the upcoming xn4 alpha on MacOSX

santyhammer.blogspot.com/2009/10/xnormal-40-pre-alpha-0-video.html

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nice! i'm looking forward to it.

i am currently running xN on a win2k virtual machine in virtualbox, and i cannot get 3d acceleration to work, though i read a bunch of tutorials. luckily i have a full blown windows machine right next to me.

User offline. Last seen 1 day 6 hours ago.
Posts: 603

Anonymous wrote:

nice! i'm looking forward to it. i am currently running xN on a win2k virtual machine in virtualbox, and i cannot get 3d acceleration to work, though i read a bunch of tutorials. luckily i have a full blown windows machine right next to me.

Yep, AFAIK 3d acceleration and GPGPU using virtualisation is a pain.

I think the graphics driver use a lot hardware and platform specific optimizations(DMA transfers, in/out ports, MT context swapping,etc) that make the virtualisation almost impossible.

 

But... don't worry! I'm coding xn4 for Mac already. I just need some time because this is my first MacOSX serious program and I need to learn a lot of things yet.

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God Speed on your efforts. The Mac community will forever be grateful. Thank you.

User offline. Last seen 1 day 6 hours ago.
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Anonymous wrote:

God Speed on your efforts. The Mac community will forever be grateful.

I hope I could give xn4 a serious boost after the 3.17 final is out.

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Any updates on Xnormal4 for OSX?

User offline. Last seen 1 day 6 hours ago.
Posts: 603

Anonymous wrote:

Any updates on Xnormal4 for OSX?

I was going to get a MacMini but Apple suddenly decided to double its price. I definitely won't pay 799€ for a computer that barely costs 150€, nope. It neither has Bluray nor DX11/OGL4/CL1.1, sad.

On the other hand they don't seem interestered in giving me any support, they're rejecting any help/support request I've send... so I'm thinking about halting its development permanently. Windows and Linux development is ages further currently, sorry to say it.

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http://www.xnormal.net

http://santyhammer.blogspot.com

http://www.ratgpu.com

I worked for a company that had an iPhone deal possible so they bought a mac mini, ported their stuff over in under a month and when the deal fell through they returned the mac mini. How about that? Or ebay? Or would donations help?

i run xN in Parallels Desktop now (win7), but i cannot get the textures to show up in 3d view, the model remains black. if i boot directly into windows on my mac, it all works perfectly.

User offline. Last seen 1 day 6 hours ago.
Posts: 603

broozar2 wrote:

i run xN in Parallels Desktop now (win7), but i cannot get the textures to show up in 3d view, the model remains black. if i boot directly into windows on my mac, it all works perfectly.

AFAIK, virtualization of graphics is still a bit immature. Only Oracle Virtual Box supports OpenGL 2 decently but it has still a lot of problems with the shaders.

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http://www.xnormal.net

http://santyhammer.blogspot.com

http://www.ratgpu.com

I really hope the mac version see's the light of day. I would be will to pay for it, and i'm sure others would too.

Yes i would be willing to pay as well. And with the new Mac Appstore there is an easy way for distributing payed software.

User offline. Last seen 1 day 6 hours ago.
Posts: 603

xN4 for mac is coming, definitively. In fact, I'm programming it with my new MacMini.

I'm just waiting for LLVM/OpenCL to be a bit more mature and I hope Apple could release soon OpenGL 4 for MacOSX, because they're using OpenGL 2 atm and that lacks a lot of the functionality I need ( geometry shaders, tessellation, multisample control, etc... ).

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http://www.xnormal.net

http://santyhammer.blogspot.com

http://www.ratgpu.com

mac version .. youve got my money

Hats off!
Yes, Mac; of course!
But, for Mac Blender users, in particular:
is it true that the functionality of xNormal is already present, by way of "Render Baking"?
Even to the point that the algorithms used by Blender and by xNormal are both based on the same thesis,
by Morten S. Mikkelsen ?

Is there any news at all on the status of the Mac OS X version? Is it still forthcoming?

User offline. Last seen 1 day 6 hours ago.
Posts: 603

xn4 still under development and being closer to an important roadmap's point Laughing out loud

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how close? days, weeks or months?

User offline. Last seen 1 day 6 hours ago.
Posts: 603

Alpha before the year ends.

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Cool! Xnormal for Mac would be highly appreciated!

Awesome. Been hoping with the rest of the mac community for years to see a mac XN version. I'm guessing you'll need OSX 10.7+ for the OpenGL 3.2 support.

User offline. Last seen 1 day 6 hours ago.
Posts: 603

Btw, I'm currently targeting OpenGL 3.1 for xn4. I found a very interesting way to perform tessellation using the CPU very efficiently Laughing out loud

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http://www.ratgpu.com

Can't wait for this release! I'm in a game projects class that requires the use of xNormal to be a smooth pipeline and I have all of my 3D software on my OS X partition.

xnormals for mac will be great! even it´s alpha state! thank you for your efforts

no mac xnormals for 2012 i guess. we all appreciate your efforts!

User offline. Last seen 1 day 6 hours ago.
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ichocobo wrote:

no mac xnormals for 2012 i guess. we all appreciate your efforts!

We moved it to Q1 2013 to use Qt5.

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http://santyhammer.blogspot.com

http://www.ratgpu.com

jogshy wrote:

ichocobo wrote:

no mac xnormals for 2012 i guess. we all appreciate your efforts!

We moved it to Q1 2013 to use Qt5.

GREAT!

Any word on Xnormal for Mac?

User offline. Last seen 1 day 6 hours ago.
Posts: 603

Still under development Sticking out tongue

The alpha is almost finished, but not very functional atm.

We plan to release a beta by September.

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http://www.xnormal.net

http://santyhammer.blogspot.com

http://www.ratgpu.com

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