Help Requested: Occlusion issue in xNormal after using cavity map.
I have a strange issue that always happens for me, which persists no matter what I do. When choosing maps to bake, if I set it to bake an occlusion map and also a cavity map - the map it renders for occlusion is definately not an occlusion map, and the one it renders for a cavity map much more resembles an occlusion map. Even if I un check cavity, I get the same results for the occlusion. I have also reset my settings, un-installed and re-installed (though it seems to have remembered what meshes I last used despite the re-install, so perhaps settings didn't get deleted?) and I still get the same result.
I would appreciate any help figuring this out. Thanks!
Below you can see an example of what I mean, as well as my occlusion settings - cavity map settings are default. From now on, I won't use cavity map - except that I have to right now in order to get something close to occlusion.