Help me fix these artifacts
Hi, I'm new with xNormal, and just registered in this community to learn more about the awesome tool xNormal is.
I created a model in Sculptris, and reduced my model from 1.2M polys, to 12K. The normal map generated with xNormal looks great, but I found some artifacts in the extremes of toes and fingers that are very notorious. Please check out this screenshot, and my maps (color by Sculptris, normals by xNormal):

http://gamelix.com/demos/gigante/color.png
http://gamelix.com/demos/gigante/normals.png
The size of the model is large, to give you an idea when Imported in Blender it's about 20x the height of the cube in the default scene.
Could you give me an advice to get rid of this problem? Should I try certain configuration in xNormal, or increase the number of polys in these zones?
Thanks in advance! Cheers.
Did you use a cage to bake with?
No. How do you set up the cage? Thank you.
Check out this video @ around 15 minutes or so in
http://eat3d.com/free/xnormal_overview
Hopefully that will help 







Any advice or idea will be greatly appreciated.