Help me fix these artifacts

4 replies [Last post]
User offline. Last seen 45 weeks 5 days ago.
Posts: 5

Hi, I'm new with xNormal, and just registered in this community to learn more about the awesome tool xNormal is.

I created a model in Sculptris, and reduced my model from 1.2M polys, to 12K. The normal map generated with xNormal looks great, but I found some artifacts in the extremes of toes and fingers that are very notorious. Please check out this screenshot, and my maps (color by Sculptris, normals by xNormal):

 

http://gamelix.com/demos/gigante/color.png

http://gamelix.com/demos/gigante/normals.png

The size of the model is large, to give you an idea when Imported in Blender it's about 20x the height of the cube in the default scene.

Could you give me an advice to get rid of this problem? Should I try certain configuration in xNormal, or increase the number of polys in these zones?

Thanks in advance! Cheers.

User offline. Last seen 45 weeks 5 days ago.
Posts: 5

Any advice or idea will be greatly appreciated.

User offline. Last seen 6 hours 52 min ago.
Administrator
Posts: 4197

Did you use a cage to bake with?

User offline. Last seen 45 weeks 5 days ago.
Posts: 5

No. How do you set up the cage? Thank you.

User offline. Last seen 6 hours 52 min ago.
Administrator
Posts: 4197

Check out this video @ around 15 minutes or so in

http://eat3d.com/free/xnormal_overview

Hopefully that will help Smiling

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