Feature Request: Auto-Resize

4 replies [Last post]
User offline. Last seen 1 year 1 week ago.
Posts: 5

I work in an engine where most characters and objects are < 2.0 in size.  Having to save different versions at larger sizes for AO burns and the like is a pain.

Can a feature be added to xNormal auto-resizing geometry at the time of burn by 100X upwards when doing operations, if the mesh is < 2.0 and results won't be good?  It's one of those "little things" that saves a lot of time sometimes.

User offline. Last seen 3 days 16 hours ago.
Posts: 599

Can't you use the "Mesh scaling" option in both LP and HP slots ?

 

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http://www.xnormal.net

http://santyhammer.blogspot.com

http://www.ratgpu.com

User offline. Last seen 1 year 1 week ago.
Posts: 5

Does that do the same thing as what I'm asking?  If so, the help text might need to be updated, it's unclear what that option does Smiling

User offline. Last seen 3 days 16 hours ago.
Posts: 599

That option scales the mesh so you won't need to re-export them scaled up/down. You can scale both HP and LP meshes. I think that's what you need.

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http://www.xnormal.net

http://santyhammer.blogspot.com

http://www.ratgpu.com

User offline. Last seen 1 year 1 week ago.
Posts: 5

Yup, works!  Great, that solves that problem, thanks so much Smiling

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