Feature Request: Auto-Resize
I work in an engine where most characters and objects are < 2.0 in size. Having to save different versions at larger sizes for AO burns and the like is a pain.
Can a feature be added to xNormal auto-resizing geometry at the time of burn by 100X upwards when doing operations, if the mesh is < 2.0 and results won't be good? It's one of those "little things" that saves a lot of time sometimes.
Does that do the same thing as what I'm asking? If so, the help text might need to be updated, it's unclear what that option does 
That option scales the mesh so you won't need to re-export them scaled up/down. You can scale both HP and LP meshes. I think that's what you need.
Yup, works! Great, that solves that problem, thanks so much 






Can't you use the "Mesh scaling" option in both LP and HP slots ?
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