Displacement (height map) creation assistance
I'm making a displacement map from a high res sculpt onto a low res mesh in xNormal and have a couple questions.
-I'm getting a sort of artifacting in my map that looks like small islands or standard geographic height map rings around any height detail if that makes sense. Is there a way to avoid this? Maybe a way to smooth out these rings/details in settings?
Any advice on this and creating the best possible displacement?