Creating x64 Plugins
I've been working on a tangent basis plugin for Unity3D and so far I've only managed to write an x86 plugin.
Any hints on how to do an x64 version?
I'm totally new to C++ and to Visual C++ (I'm using the free Visual C++ 2008 Express Edition). It's mostly totally above my head, but as far as I'm aware it should just be a matter of changing some project settings then building?