Creating x64 Plugins
Hello,
I've been working on a tangent basis plugin for Unity3D and so far I've only managed to write an x86 plugin.
Any hints on how to do an x64 version?
I'm totally new to C++ and to Visual C++ (I'm using the free Visual C++ 2008 Express Edition). It's mostly totally above my head, but as far as I'm aware it should just be a matter of changing some project settings then building?






VS Express == no 64 bits. You must use Pro, Ultimate or Team editions for that.
Just take into considerations the size_t's size is 64 bits and prepare the pointers for 64bits. It's pretty easy.
Then, link with the xNormal's .libs for 64 bits and voilá.
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http://www.xnormal.net
http://santyhammer.blogspot.com
http://www.ratgpu.com