Creating x64 Plugins

2 replies [Last post]
User offline. Last seen 44 weeks 2 days ago.
Posts: 15

Hello,

 I've been working on a tangent basis plugin for Unity3D and so far I've only managed to write an x86 plugin.

Any hints on how to do an x64 version?

I'm totally new to C++ and to Visual C++ (I'm using the free Visual C++ 2008 Express Edition). It's mostly totally above my head, but as far as I'm aware it should just be a matter of changing some project settings then building?

User offline. Last seen 21 hours 49 min ago.
Posts: 603

VS Express == no 64 bits. You must use Pro, Ultimate  or Team editions for that.

Just take into considerations the size_t's size is 64 bits and prepare the pointers for 64bits. It's pretty easy.

Then, link with the xNormal's .libs for 64 bits and voilá.

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http://www.xnormal.net

http://santyhammer.blogspot.com

http://www.ratgpu.com

User offline. Last seen 44 weeks 2 days ago.
Posts: 15

EDIT: Never mind, VS2008 doesn't install the x64 compilers and tools by default. Gah.

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