Cant ready normal map properly in max (from xnormal)
I tried to find the answer on the web but I found nothing. I wanted to test different results by projecting a high res cylinder on a low res version (with 1 smoothing group). When I bake the normal in max and load it in marmoset, it works great (I need to inverse the Y though). When I bake the normal in Xnormal and load it in marmoset, it also works great.
The problem I get is when I render in 3dsmax a normal map I created in xnormal. Even if I invert the Y in max before rendering, I get a weird result. So, my question is: When I create a normal map in xnormal, is it possible that max can't render it properly? I know that xnormal by default has the Y in the opposite direction then max but even when I invert it before rendering in max, it wont work. Any clue?