Baking multiple base textures in a single pass?
I'm trying to quickly bake custom texture maps on to different lod models, from a single high res textured source model. I was wondering if there is a good way of setting this up to run in a single baking pass. I have a single highres mesh with multiple maps (color, spec, roughness, + 5-6 other custom masks) that I want to project onto a much lower res model with a different UV layout. I'm guessing this is more a feature request for future versions, but if anyone knows of a good way to do this I would really appreciate it it.
As an example, the source might be something like:
And have the base texture bake generate maps:
I realize I could do this with a ton of different xnormal settings files, but with the material system we're using we could easily get up to 10+ maps per each LOD I need to bake, and it would be tedious not only loading and baking all of these manually, but the wasted processing time in recalculating redundant parts of the baking process for the same 3d projection (albeit with different maps).