baking hires model + bumpmap question
First off, thanks for making such an awesome tool,
secondly, is it currently possible to add a bump texture to the hires model ? so when it's baked onto the lores model it's included in the normalmap?
(akin to maya's Transfer maps' option/checkbox for "include materials")
thanks in advance!






Yep, it's possible.
Just UV-map your hires mesh. Then, assign a the normal/bump map as base texture and render. If your HP's base texture is a tangent-space normal remeber to check in the "base texture is a tangent-space normal map" option.
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