I'm trying to bake a chainmail normal, occlusion, albedo, and alpha onto a low poly mesh.
Attached are images of the zbrush high poly, the blender low poly with the high poly overlaid, and the alpha result which has some issues around the collar area.
I've tried baking with and without a cage, and it didn't change anything. Getting rid of edge padding improved the alpha in every area but the collar.
I can only suppose the information from the back of the model is making its way to the front and creating the distortion in the collar area.
Any pointers would be much appreciated!