AO map renders as desaturated version of diffuse map
I'm having problems with Xnormal when I try to render an AO map. Basically all I'm getting instead is an AO map which looks like a desaturated version of my diffuse map. I've been buggering about with all the AO settings, trying every possible configuration. Anybody any clues please? It used to work ok in an older version I was using but since I updated I've been plagued with this problem.