Render to texture stops working
Hello, i select the low poly and then go to select the high poly using the "pick..." option in the Projection mapping section of the RTT dialoge,
But when i select the high poly objects the whole thing becomes not responsive and 3ds goes into (Not Responding)
What could i be doing wrong?
could an object not having a ray-trace texture on it do this or maybe something iv missed?
Thanks for the reply! iv been detatching the selection and reattatching it so its now an element. then selecting that and giving it a smoothing group.
XSI doesnt seem to have these smoothing group problems.
Even giving the flat and concave parts the same group seems to work with elements. is this a good way to do it or not???
Iv been detatching along the uvw edges. speeking of which, is there an easyer way to select the uvw island than applying a uvw unwrap. clicking the island on the uvw and then applying a edit poly and asign the smoothing group with "use stack selection" ticked?
It just seems annoying i have to keep reapplying a unwrap uvw to edit bits.
This Post needs Your Comment!
Latest Forum Posts
- nvcuda.dll
- UDK Issue
- Disembodied Head
- "ZBrush 3.5 Intro" cube problem
- Kaneth's Vehicle for UT3 / UDK - Republic
- Cool Reference!
- ForumTracker not working
- Uncharted 3: World of Deceit
- to all the Maya users, what is your favour retopologizing tool
- Concept gun
- DVD presentation suggestion
- A couple general next-gen questions:
- Baking ambient occlusion with arbitrary surfaces?
- A Kaze Review Presents – Eat3D – UDK An Intro & Application





Ive had this happen before when I ran out of memory, I hope thats not the case with you!
-Riki