xNormal 3.17.13
- Fixed some crashes in the FBX mesh importer.
- Added 3dsmax/Maya 2013 support.
- Added preliminary support for Photoshop CS6.
- Fixed a problem that was avoiding the OpenCTM mesh importer plug-in to load properly.
- Fixed a memory leak releasing shaders in the OpenGL graphics driver.
- Solved a problem with Growl ( GNTP-send ) which was causing some crashes. Max Maya 2013 CS6
- Fixed a problem with color dialogs in the OpenGL graphics driver.
- Now you can use derivative maps in the 3D viewport ( with parallax effect based on Morten Mikkelsen's blog entry )
- Optimized the de-indexing phase for all the graphics drivers.
- Optimized the DX9 graphics driver and dropped support for ps1/2.
- Recompiled using the latest libraries ( Crosswalk 2012.5, FBXSDK 2012.2, Ogre3D 1.7.4 ).
pd: I decided to scratch the 3.17.10/11/12 to solve some problems with derivative maps and parallax mapping.
I think this is the definitive one. Sorry for the mess 
Thank you!
I think this is definitive one. Sorry for the mess 
Thanks for squashing all the bugs!
gonna give this update a try
gonna give this one a try
thx a lot
Do you have any plans to include custom bitmap sizes for rendering? I have a need to do render different aspect ratios.
Do you have any plans to add custom bitmap sizes? I need to render out some different aspect ratios.
Great THNX!!!
Do you have any plans to add custom bitmap sizes? I need to render out some different aspect ratios.
for xn3 is impossible without a major rasterizer redesign. for xn4, sure.
well done! Thanks a lot! keep up the good work!
Thank you!
this program is really awesome =]
GREATEST THNX!!!!!!!!))
thanks very much,
thanks very much,
thanks very much,
Thanks alot







Thanks Jogshy!
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