UDK usable for tutorial?

8 replies [Last post]
two_larsens's picture
Posts: 39

Hi,

  I'm new, learning about Unreal.  Now, I purchased the Next-Gen DVD, downloaded UDK and tried opening up the scene that comes with the DVD.  It didn't seem to work.  The lights are there but the surfaces have the standard checker pattern on.  Are the files not usable in UDK? I would have thought it was the same.

Thanks,

HL

metalliandy's picture
Posts: 3188

The scene should work fine...just make sure you load the package and then open the map after that Smiling

Open Eat3d_BaseEnvironment.upk, Eat3D_Texturing.upk and then Eat3d_Texturing_Finished.ut3 and all should be good!

Hope that helps!

two_larsens's picture
Posts: 39

I tried that, but it causes it to crash every time.  I do have Unreal Editor 3 as well, so I think I'll try and install that too - just in case.

 

HL

two_larsens's picture
Posts: 39

Sorry.  Just to round this off: I read on the Unreal website that assets for UE3 cannot be used in UDK.  So I guess that it the problem Smiling

Thanks,

HL

metalliandy's picture
Posts: 3188

The assets work perfectly for me...Im not sure why the Unreal website says they cant be used...I have screenshot proof!

In the content browser click the folder icon at the bottom left (load external package) and then load both of the packages and then open the map file from the editor itself.

The map files have a different extension so they are hidden when you try to load the map but changing the file type drop down to All Files shows them correctly

 

Hope that helps!

ngt_udk.jpg
two_larsens's picture
Posts: 39

It did help.  I did as you suggested and the maps loaded, however, it did say on the Unreal site that they weren't compatible.  Hmmm....  Good it is, though.

Thanks,

HL

* A side note: I can't for the life of me get the Nvidia Normal Filter to work with CS5.  It does absolutely not show up under anything.  I install the package under Plugins/Filters, but nothing appears. CS5 is closed when I do and I followed the plugin installation to the letter.  That I can live without, and thanks for an excellent tutorial.

 

metalliandy's picture
Posts: 3188

IIRC the nvida filter is 32bit and CS5 is 64 bit only so it wont work until nvidia recompile it to be 64bit.

xNormal has a great normal map filter for Photoshop that is 64bit and CrazyBump is also awesome.

 

Hope that helps Smiling

Riki's picture
Posts: 1257

I think Epic was trying to say you cant open native UT3 packages in UDK. However custom packages created in UT3 should work in UDK.

-Riki

Hendryk's picture

I've got the same problem. I've first opened the package files ->by clicking open external packages and then the map by editor. But after loading the map file udk opens the map check and tells to different static mesh components: externally referenced.

Thanks,
Hendryk