Preview Mesh Display Issue
I'm working on a model that I imported from 3ds Max with a multi-sub object containing 4 separate maps. Now I'm working on the texture in UDK and Photoshop.
When I view the model in the static mesh browser, it looks correct.
However, when I view the model in the Material Editor, the texture I am working on always ends up in the first material slot on the mesh.
How do I preview the model correctly while editing the material?