Normal map Problems
I started with this model to eventually to make it low poly so i started with 8 sided cylinder ,it works well with turbo smooth but normal map looks really bad ,any tips to work around with my existing model or do i need to create good 40 sided cylinder to come up with a decent normal map ,i tried whole night just with mapping cylinders with normal map but only 40 sided cylinder looks alright and rest of them just look bad.............pls any tips ,advice welcome ...i am trying to create portfolio ,but just get stuck with this normal map thing...
1) does cylinder need to be really rounded for normal map to work properly ,like is 8 or 12 sided cylinder bad start if i making this for game asset
2) any tips tutorials on normal maps i have gone through couple of them but most are either characters or flat planes not cylinders exactly
3) any other methods for coming up with normal maps ,i have tried same smoothing groups ,as wells same smooth for whole object but still any other tips ,technique etc