WORKSHOP #3 - Small Scene

59 replies [Last post]
JBaldwin's picture
Posts: 2162

Hey everyone! Welcome to the 3rd workshop here at eat3d! This one should give you guys a bit more of a challenge, as well as help you build up some practice in solidifying your pipeline.  

RULES:
1. You must re-create the scene you see BELOW!

2. You must create 4 Assets 

  • Table - Max Tri count = 2,000
  • Cup - Max Tri Count = 300
  • Tray - Max Tri Count = 100
  • Lunch Box - Max Tri Count = 3,000

3. Each Mesh must have a simple high poly model made for it, then baked and textured.

4. Once all 4 assets are done with low poly meshes and textures created, you must import them into a game engine of your choice. I personally used UDK, but anything goes! 

5. Compose a scene that shows chaos using your created assets. 

6. Create a dramatic, yet simply lit environment

* Note! - You may go beyond and add any touch ups you may like, but the ABOVE is required to finish this workshop

Below is the scene you must use as guidance as well as a snapshot of a few high poly models I baked down for game res model creation.

Post up plenty of pics showing your progress. And most importantly, POST UP YOUR FINAL IMAGE SHOWCASING YOUR SCENE!

GOOD LUCK TO ALL! Laughing out loud

-Jeremy-

metalliandy's picture
Posts: 3188

Nice! I cant wait to see what people come up with Laughing out loud

caffeineadic's picture
Posts: 34

This is a good one guys.

steve_3d's picture
Posts: 91

Woooow! can't wait to start! Thank you guys! 

JBaldwin's picture
Posts: 2162

Glad you like it Laughing out loud Can't wait to start seeing everyone's progress!!

-Jeremy-

SsSandu_C's picture
Posts: 9

Hey guys!   So I'll kick this workshop off with my lunch box for now. I went with something similar with the one in the scene. Let me know what you guys think. 

 

eat3dc3_lunch_box.jpg
JBaldwin's picture
Posts: 2162

Great start! The model is looking nice Smiling
My only critique would be to exaggerate the bolts and details a bit more so that you get a really good normal bake.

Can't wait to see what else you crank out! 

-Jeremy-

JBaldwin's picture
Posts: 2162

As a side note!
Please post frequently so we may see your progress and critique it. Do not wait until the very end to post up a result.

Thanks Smiling

-Jeremy- 

caffeineadic's picture
Posts: 34

Texture limits???

JBaldwin's picture
Posts: 2162

I have left it open to your own judgement. You may also look at the image of mine for reference. These sizes are not ideally what you would want for an actual game, but for an exercise, they work just fine. So as long as they are reasonable, that is all that matters.

-Jeremy-

caffeineadic's picture
Posts: 34

Blockout.  I have made some other items - I will show later.  Also, just playing with scene layout, lights, texture ref's, and other items.

blockout02.jpg
steve_3d's picture
Posts: 91

Hi guys! This is my first try of the tray. It's the high poly model. I wanna know what you think! Smiling
 

tray1.png
JBaldwin's picture
Posts: 2162

@Caffeineadic - Nice blockout Smiling Can't wait to see an update!

@Steve_3d - Great job! However on my model I have beveled all the Z+ facing faces so that it will bake correctly on a flat plane. This might be kind of hard to see in the images above. I will post up a snapshot when I get off work. Other than that, it looks good to go! Laughing out loud

-Jeremy-

SsSandu_C's picture
Posts: 9

ceribral - Will do! Smiling I beefed up some details that were looking a lil too flat and that they wouldn't add too much pop to the normal map.  Thank you for pointing that out. Smiling

caffeineadic- Looking forward to seeing your progress with this.

steve_3d - The circular separator is way too thin. It will not look that great once you bake a normal.  Look more closely at the scene and you'll see that. Other than that it looks clean.

So I added the cup and tray. I made 2 versions with 2 different bases. I decided not to go with the same design but I chose something thats not very different to the one in the scene. I made 2 versions because of the budget .I'll do some test bakes once I get to that stage and see which one will work the best.  All I have to do right now is the table and it is all done for the high polys. Looking forward to seeing everyones progress.

 

taddaaaa.jpg
steve_3d's picture
Posts: 91

Thank you guys! I will correct and do more things as soon as I can, because I have a lot of college work, sorry about that Jeremy! 

 

Keep on going guys!!

steve_3d's picture
Posts: 91

Certainly, awesome work @SsSandu_C!! I love the old school lunch box! Smiling

JBaldwin's picture
Posts: 2162

Great work and Nice feedback Laughing out loud
Great Progress SaSandu_C. You are making great head way very fast! Can't wait to see more Smiling

Btw, is the tray, lunchbox, and cup all balancing on each other?! haha I love that lol

-Jeremy- 

jassi's picture
Posts: 225

Any time duration?

 

JBaldwin's picture
Posts: 2162

Hey Jassi Smiling

We post up a new workshop every 2 weeks. However, there is no set time for completion or a time to start or stop. Anyone is allowed to attempt any of the workshops at any time!

-Jeremy- 

jassi's picture
Posts: 225

yeah good news thanx Smiling

instg8r's picture
Posts: 109

Great work guys! I've gotta hop on one of these soon. One more week until graduation!

Katie Sabin

www.4dgames.us

3D Artist | Raven Software

JBaldwin's picture
Posts: 2162

Can't wait to see what you will do! And gratz Laughing out loud

-Jeremy-

SsSandu_C's picture
Posts: 9

hey guys! where's the 3d art at? hehe Thanks ceribral! I spent and hour or so tonight and got this finished. Let me know what you guys think of it. And if you have an hour to spare why not join already and model... now Smiling

Btw I have to fix some stuff but it's okay for now .

 

table_and_stuff.jpg
JBaldwin's picture
Posts: 2162

Nice progress man Smiling I like how you have the welds. 

My only critique would be the pentagon bolts. They won't pick up in the normal map well due to their really straight sides. I would bevel those in.

Great stuff! Make sure to keep us updated and I can't wait to see it textured Laughing out loud

-Jeremy-

devingeesr's picture
Posts: 29

Here Are my high poly assets I must say 100 for the plate is a little low but I will work it out.

JBaldwin's picture
Posts: 2162

Great job Devingeesr Smiling I like the twist!
And I can see how 100 tris might seem low, but realistically speaking, if this tray were over 50 tris in a real game, you would be murdered by your art lead. So 100 is pretty generous Smiling
Just try and remember, rely on the normal map. You could capture the silhouette of this object with less than 40 tris easy, and let the normal take care of the rest. And it will still look awesome.

-Jeremy- 

devingeesr's picture
Posts: 29

I found it really hard to get it down to 56 let alone 30 I guess if I trimmed the bottom.  I'll post the update soon.

CharlesW's picture
Posts: 20

@devingeesr First off looking great! 

I would deffinately agree with @ceribral, Normal maps are boss! dont be afraid to trust in it's power, and in my opinion they are especially good at captureing a large amount of detail on hard edged simplistic objects such as trays, maybe do some testing and see what you can come up with in that respect.

Also, the style of lunchbox seems really cool to me, is it going to be metal? I would bear in my that traditionally metal lunch box's have less round edges, I really like that rubber looking handle you've got on there too, I can see that coming out really nicely with maybe some kind of gritty worn rubber style. Good luck!

 

@ceribral I can see the detail captured in the normal map for the tray you posted, but is there any chance of you posting a wireframe of it up for perspective? Thanks

 

devingeesr's picture
Posts: 29

Those are the high poly meshes I'm still working on the low poly but I will post soon.  i agree with you guys on the power of the normal map I'm just worried about the silhouette of the object. 

devingeesr's picture
Posts: 29

Here is some progress images:

 

 

 

 

JBaldwin's picture
Posts: 2162

Making some nice headway Smiling
Can't wait to see an update!

-Jeremy- 

ptitbiscuit's picture
Posts: 36

Wow!!! I'm just discovering Eat 3D workshops and its a greaaat idea!!!
Is there any deadline to finish this one? =] 

JBaldwin's picture
Posts: 2162

ceribral wrote:

We post up a new workshop every 2 weeks. However, there is no set time for completion or a time to start or stop. Anyone is allowed to attempt any of the workshops at any time!

ptitbiscuit's picture
Posts: 36

Okay! Thank you for the answer! So I think, I'm in for the number 4!

devingeesr's picture
Posts: 29

Here is an update high poly on the left low poly on the right

 

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

devingeesr's picture
Posts: 29

So after creating the normal map I had to go into NDO and fix some problems.

JBaldwin's picture
Posts: 2162

Very nice! It looked like the bake came out well.

Make sure and post some texture flats!

Can't wait to see an update Laughing out loud

-Jeremy-

devingeesr's picture
Posts: 29

Here are my base texture maps

 

JBaldwin's picture
Posts: 2162

Great Job! Those bevels came out really strong and will pick up lighting info like no other Smiling

Can't wait to see more.

-Jeremy-

SsSandu_C's picture
Posts: 9

Hello again! Nice stuff davingeesr. Smiling

Here I go with some bakes... Let me know what you guys think. I do have the AO maps but I need to fix some things on them before I go on with texturing. I still have the table to finish with baking but that won't take too long.

 

w3bakes.jpg
ptitbiscuit's picture
Posts: 36

This is awesome!!
Love how the details and the shape comes out! 

JBaldwin's picture
Posts: 2162

Great bakes! I really can't wait to see them textured Smiling The lighting really shows up well on those.

-Jeremy-

devingeesr's picture
Posts: 29

 Here is the UDK scene starting to come together.  I'm still working on the table.

 

 

devingeesr's picture
Posts: 29

Here is the table High poly in progress.

Anonymous's picture

When is workshop 4 going to come?????
i was waiting for it from a long time?

metalliandy's picture
Posts: 3188

@Anon,

Soon...I have been really busy over the past few weeks, but I will try and get something up over the next few days Smiling

devingeesr's picture
Posts: 29

  • Table = 678
  • Cup  = 286
  • Tray = 56
  • Lunch Box = 1,682
devingeesr's picture
Posts: 29

Here are the main texture maps one main texture for the cup tray and Lunch box 1024x 1024 and one for the table  1024 x 1024.

JBaldwin's picture
Posts: 2162

Great job on getting the scene fully finished!
One of the things that stands out with this scene is the scale seems off. I would go through and try to resize some items.

-Jeremy- 

devingeesr's picture
Posts: 29

The items should be bigger I'll make some adjustments!

@SsSandu_C

Thanks for the input man yours is coming along nicely can't wait to see the update. 

 

Anonymous's picture

I'm no good with 3D Modeling but I'm quite good with game engines, you should try placing some of this stuff in the CryEngine 3. They have some really good light rendering :3