zbrush 3.5 normal map extraction to changed uvs ?
bare with me, i'm new to zbrush
is it possible to change the uv's of your low res, or even import a whole new re-meshed/cleaned up low res model, and bake the normal map from the high to the NEW unwrapped low poly?
i'm trying to find information on this on zbrush central, not much of a help.
Yeah, you have to watch importing and exporting in zbrush it can easily mess itself up 
if you want to export from zBrush:
Under the Preferences menu open ImportExport and turn off the iFlipY, iFlipZ, eFlipY, eFlipZ.
Also go to Tool then down to export and turn on Mrg and turn OFF Grp. This will merge the UVs together (how they were when you imported).
Maya Import:
OBJ import options
Group OFF
Remove Duplicate... OFF
Preserve References ON
"Load all references"
Use Namespace On
(resolve) All Nodes (with) FileName
Create Multi Objects OFF.
Maya export:
OBJ
Default file ext ON
Groups ON
Point groups ON
Materials OFF
Smoothing ON
Normals ON
Hope all that is understandable! If you have anymore problems hit me upon Skype 
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um...nvm...
i just got xnormal to do it in like 5 seconds without any questioning. if anyone still has any tips, let me know. zbrush is great...but zmapper is toast in 3.5 soo...what to do!!!