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zbrush 3.5 normal map extraction to changed uvs ?

2 replies [Last post]
Joined: Dec 9 2009
Posts: 31

bare with me, i'm new to zbrush

 

is it possible to change the uv's of your low res, or even import a whole new re-meshed/cleaned up low res model, and bake the normal map from the high to the NEW unwrapped low poly?

 

i'm trying to find information on this on zbrush central, not much of a help.

 

 

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Joined: Dec 9 2009
Posts: 31

um...nvm...

i just got xnormal to do it in like 5 seconds without any questioning. if anyone still has any tips, let me know. zbrush is great...but zmapper is toast in 3.5 soo...what to do!!!

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Joined: Jul 17 2008
Posts: 199

Yeah, you have to watch importing and exporting in zbrush it can easily mess itself up Sticking out tongue

if you want to export from zBrush:

Under the Preferences menu open ImportExport and turn off the iFlipY, iFlipZ, eFlipY, eFlipZ.

Also go to Tool then down to export and turn on Mrg and turn OFF Grp. This will merge the UVs together (how they were when you imported).

Maya Import:

OBJ import options

Group OFF

Remove Duplicate... OFF

Preserve References ON

"Load all references"

Use Namespace On

(resolve) All Nodes  (with)   FileName

Create Multi Objects OFF.

Maya export:

OBJ

Default file ext ON

Groups ON

Point groups ON

Materials OFF

Smoothing ON

Normals ON

 

Hope all that is understandable! If you have anymore problems hit me upon Skype Smiling

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Maya|Zbrush|Photoshop|UDK

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