Tri's vs. Quads in LP
I had a quick question for everyone. I know quads are better on the eyes and easier to read for most people, but will I get a job in the industry if I create my LP in tris? I find it a lot easier to optimize if I'm not worrying about quading everything. I'm working on a low poly assault rifle right now and I'm getting a lot of feedback from fellow students at school about needing it to be in quads. I'm curious what some people in the industry think about tri's on a 'hero' level FPS (around 5k - and is that even close to the standard?) assault rifle. They've said it's easier to UV in quads, but it's only taken me about 4 hrs and I'm finished. Granted I'm not the best UV'er and I'm still learning, but the modeling has taken a lot longer than that.
The concept is from another tut's web-site (I hope that's not a problem!) but that was only the high-res version. I'm working blind on the low-res.
I value the input I read on Eat3D and any input given would be greatly appreciated!