It doesnt say if it contains the process of creating the static meshes yourself export from 3d application and importing to UDK?
Or is the focus on the udk itself and how everything works inside?
Anyway it looks Awsome!
This is all UDK stuff, so he doesnt show how the individual meshes were created, only how to use them to make a level. Most of them come with UDK be default but he did have to make a few custom assets.
Hope this helps, and thanks for your continued support through the years
OK thanks Riki!
Yeah this is one of my (I want to buy) Dvd,s definitely!
Do you know if there will be any modular creation tutorial for UDK in the future?I mean a simple city or building made with CB/nvidia nm and any 3d application ?
sorry this doesn't has something to do with the topic but i had to ask
And keep up the good work!Definitely the best tutorials around!
If you are looking for a modular tutorial that covers the extensive process of building an asset in an external 3d application(s), I would recommend The Fountain DVD.
You can learn the techniques covered in this DVD Training, and implement them into Hundreds of Thousands of other projects.
Hope this helps!