Modular Issue in UDK
I'm using modular pieces to make a train station, but the problem I am running into is that the static mesh pieces look different from one another. I use Maya to make the meshes and then build them and combine them. Then I export from Maya and into UDK. The textures are tileable and use the same spec maps and normals. In Maya everything appears okay no weird seams or difference in color. In the images below you can see that on window section is darker than the other. Even though that they are duplicates of one another they display different. I am a new user to UDK so any suggestions would be mush appreciated.