I really need some help about modeling, plus have other questions
Well sorry, i know i have mess up the topic, but i have no idea what to put on. If you want, read this message, and i hope you can give me a little more professional advice.
So i know 3D max, not in advanced level , but somewhere intermediate levell.
The problem is, i want to work for VFX industry, for features movies, as modeler and texture artist.
But there is used Maya, and not 3D max, as far as i know? I really have problem with Maya, can't get rid of the so much complicated modeling tools and techniques, and every single day Maya will crushed it couple of times from 10 to 20 times, and i have nothing modeled, just losing times when Maya stuck, or won't start at all, or waiting 10min, in Loading screen. So i am not sure what should i do, Messing up with Maya crashing system, or mastering 3D max?
So i thought my self, So instead of losing my time with Maya, i could learn the modeling in 3D max, and master it. Then, i could take the model from 3D max, and import it to Maya, and do the rest of the thing, Uvs, texturing, lighting etc. Can i do that, and if i can, How? But i am not sure that people in industry do this? They use one program for everything right?
So again, i want to do all teh modeling in 3D max, take that model, import it to Maya, and do the rest of the pipeline. If i can't handle modeling in Maya, i could be animator or rigger, or doing lighting? Please someone.
Thank you for the answer mate. I am not really sure, but i don't enjoy learning in Maya, is so damn complicated the modeling tools and techniques, and yes, it give so much headache. Can i just model something in 3D max, like characters, and do the rest of the pipeline in Maya? Like uv's texturing, modeling, animation rigging?
Yes you can, but eventually you'll need to learn the workflow in a single software because many studios do not have the licensing capabilities to give 2 license seats to a single artist because he cannot complete his work without two separate softwares that are so similar.
For educational purposes though, do whatever gets you a final product and enables you to improve your skills. However, for the long term I would plan to either learn one really well and master it or learn both so that you are a flexible and versatile artist.






Hey Mayden,
It sounds likes your computer may have an incompatibility issue with Maya, the installation may be corrupt (try uninstalling and reinstalling the program and see if this fixes your issue.) It is unlikely that your computer does not meet the minimum specifications or can't handle Maya if you're able to successfully use 3ds Max. I would also make sure that you are using the most current video card drivers for your hardware, as old drivers can cause strange issues with certain software.
As far as the software-of-choice in the VFX industry, it varies by the studio in which you're looking to work. Many movies/films use Maya because it has (arguably) more powerful animation and rigging tools, but as far as the "which one is better to learn?" question, that is an opinion-based debate similar to the "apple vs. windows" arguments. Each software has its pros and cons, but many of the core skills involved in 3d modeling, animation, lighting, and overall computer graphics are software-agnostic meaning if you develop a sound understanding of the core competencies and techniques involved, you should be able to float between software with a relatively small learning curve. Of course, it depends on your dedication to learning the new software and your willingness to put in the hours to learn.
Learning the user interface, tools, and workflows of each software is a daunting task and is often frustrating, but the core competencies involved in creating the art are generally the same. If you are unable to get Maya working successfully and it's causing more headaches and time-loss than you're able to handle, I would say keep practicing your craft in 3ds Max until you're able to get Maya working and then use websites like Eat3D, Lynda.com, Gnomon Workshop, etc. and the various forums available like this one, Polycount, CGSociety, and even YouTube etc. to take tutorials that will get you caught up to speed with the different interfaces and workflows that each 3d software utilizes.
There are also plenty of books available on Amazon and at bookstores like the Max and Maya bibles that can teach you the in's and out's of the software from a beginner's standpoint.
I hope this helps you, good luck!
- Vince
Game Artist
www.vincekilian.com