An age old question: Quadro or GeForce
I'm putting together a workstation for game contents creation (80%), hi rez architectural rendering for printing and walk thru animations, plus video editing (20%). Workstation specs is pretty straight forward, i7 950, Asus P6X58D-E, 12GB RAM, Windows 7 64bits...etc. But I get stuck on choosing a graphic card.
According to this thread http://area.autodesk.com/forum/autodesk-3ds-max/installation---hardware---os/asus-geforce-gtx-480-problems-in-3ds-max-2011/page-1/ GTX 400s series have stuttering viewport issue with 3DS Max. I had a similar exprience when I was learning 3DS Max on a 8800GT w XP 32bits, espeically when working with NURBS surface CV. Now I'm using a Dell Precision M4400 with Quadro M770, and there's no stuttering issue at all.
So I've narrowed the choices down to Quadrao 4000 2GB, GTX 295 1.7GB (which many has said it runs well in on Window 7 64bits setup) or GTX 460 1GB as Andy Davies has suggested. Is it true GTX 460 is actually runs better than the first gen of GTX 400s?
Obviously Quadro costs a lot more than GTXs, but it might be worth it if it provides a smoother workflow and faster rendering and video compression as Nvidia marketing team points out. At the same time, why spend more if Geforce does it as well as Quadro. I'm coming from CAD/Solidworks background, and am new to game content field. Please help me decide.