Unreal Cascade: An Introduction and Applicationt
The package is well done for sure;my problem is it's a bit complicated to follow for me;plus there is a section:when you right click on the upper right hand corner view port of UnrealCascade: p_test_01;"under Particle Emitter" view port,you get a drop down under which you find two options of particle choice:
New ParticleModuleTypeDataMeshFluid, and
" " " " " NXFluid.
These were not covered,Bryan made it cleared for the reasons why. I am interested in a follow up DVD specifically covering "ParticleMuduleTypeDataMeshFluid" (ie,controlling fluid flow from mesh tap/faucet/shower head....) for a player to simply left click "on/off". I am not sure if the same task can be achieve using "KISMET" if so how?.
Overall,the package is full of information and a must have for Present/future reference.At the momenta it's a bit above my head to grasp all information at once.