High Poly Vehicle - ThornedVenom

11 replies [Last post]
ThornedVenom's picture
Posts: 4

Hi everyone, this is my first time posting on Eat3D forums. I love your DVDs! I'll be modeling the Space Shuttle Crawler.

SaferDan's picture
Posts: 102

wow this is massive! Good luck man!

JBaldwin's picture
Posts: 2162

HAHA I was talking with Andy yesterday telling him I wondered if anyone would choose the vehicle I would have chosen for this comp if I were to participate. And I honestly didn't think anyone would Laughing out loud

But, you did! And best of luck to you! This is gonna be insanely fun to model Smiling

-Jeremy-

metalliandy's picture
Posts: 3188

You are crazy! Good luck though Smiling

Im sure you will do great Laughing out loud

decapitator's picture

scale much? Laughing out loud You got this one VenoM!

ThornedVenom's picture
Posts: 4

Hey guys, thank you so much for the early support! I highly appreciate it.

And sorry for taking about a week to update, this project ended up being a lot crazier than initially anticipated: I mean sure, it looks gargantuan but structurally it's still very much a box... so I thought. My first blockout pass wasn't very informative at all so I was forced to go a notch further by blocking out more of the detailed (and thankfully somewhat modular) structure. The abundance of symmetry in the structural design saved me. xD

Although working on it on and off, I spent a LOT more time on research than on making this blockout (still WIP, there are still a lot of additional elements I've ommitted.) One of the things that bothered me early on was that from all of my gathered reference, it seemed like there were TWO different crawlers of different sizes: I had to hunt down an episode of Dirty Jobs from Netflix (season 3, episode 4) to find video reference so that I actually understood that one version was the crawler WITH the launch platform and the other was the crawler ITSELF. D:

Even still, my reference still appeared to conflict itself with subtle details so I'm still forced to keep inventing on top of it. I'll keep pushing the blockout and trying to get things looking "right" before proceeding into high-poly madness. I have learned my lesson from one of the previous projects I had worked on (some high-poly sci-fi environment): DO NOT SKIMP ON THE BLOCKOUT.

 

This is just the vehicle alone so far (haven't blocked out the launch platform yet.) Still tweaking proportions here and there, still need to blockout the different non-asymmetrical elements such as ladders, cabins, etc. Hopefully it'll turn out great. Smiling

Hulkspidy51's picture
Posts: 102

It's lookin good man! Keep it up

JBaldwin's picture
Posts: 2162

Nice blockout :)
Can't wait to see more!

-Jeremy-

nerf3601's picture
Posts: 202

yeah that things gonna be massive Sticking out tongue love the base though.. imagine playing tag on that thing Sticking out tongue

antonowitch's picture
Posts: 43

could be a whole level design, its massive, great start Laughing out loud and good luck

metalliandy's picture
Posts: 3188

Just a quick reminder about the process for your final submission Smiling

Please ensure that your final submission has everything that is required for entry, edited into your first post (beauty shot's and turntables etc.)

  • You must provide an unsmoothed wireframe beauty shot of the finished model, from multiple angles.
  • You must submit at least 1 final beauty shot that is at least 1280x720.
  • You must submit at least 1 turnaround movie of the vehicle created in any application of your choice.
  • Post your final image on the first post in your thread using our "File Attachments" system.
  • Upload your video turnaround to a popular video sharing site (Youtube, Vimeo, etc) and post the link/embed in the first post of your thread in the " Video Link" field.

 

Also please make sure that you edit the title of your thread to have - Final at the end.

e.g. High Poly Vehicle - metalliandy - Final

Thanks and good luck! Smiling

ThornedVenom's picture
Posts: 4

Hey everyone, long time no post. I know it's past the deadline now, but frankly I've had to worry about a lot of other stuff lately such as job-hunting. Hopefully I'll be employed again in the near future.

Anyways, I wanted to share a couple of shots I have worked on for the past few days. Obviously it's not finished but I think that by the time I'm done with it, it should be a kickass portfolio piece. Also, congratulations to everyone else who had finished their entries in time: you guys have been very inspirational and I wish you the best of luck at winning.

 

Cheers!

 

 

PS: I only entered because I thought the second prize Octane Render license was really cool. Sticking out tongue