High Poly Vehicle - SaferDan

50 replies [Last post]
SaferDan's picture
Posts: 102

Hey Guys its my first time posting here. I registered because the contest looks awesome!

 

I have been thinking what to do and eventually found this concept from the awesome game Brink.

 

I shall have a basic blockout done by tonight!

 

Good luck guys!

JBaldwin's picture
Posts: 2162

Great stuff! Looks like fun Smiling

Can you please give the name of the Artist who made this? Its required to give credit to the artist. 
Thanks!

Best of luck!

-Jeremy-

SaferDan's picture
Posts: 102

Of course what was I thinking! I have had a look and can't find the artist who did this! I have the senior concept artist for Brink but I don't know who actually did it! I'll keep looking but if I can't find who did it I'll go with my other choice!

 

*EDIT* Ok I am pretty sure it was done by Laurel Austin who is the Senior Concept Artist for Splash Damage!

metalliandy's picture
Posts: 3188

ahh nice!

 

I think Laurel did that peice too. I will ask around to make sure Smiling

SaferDan's picture
Posts: 102

Aww that would be awesome if you could! Thank you very much!

SaferDan's picture
Posts: 102

OK so i have done a very basic block out to try and get the proportion and size etc right. I think it all works and looks ok! I will start the high tomorrow!

block1.jpg block2.jpg
SaferDan's picture
Posts: 102

Ok I have spent the day working on the front grabber bit, I am thinking if i do the arm first I can build the body around it and hopefully all the proportions should fit, hopefully!

I am worried I am not putting enough detail in but I will carry on for now and I can just go back and add more if needs be.

Also I am unsure of the wires coming of the back of that camera thing, I don't know if that are a bit filmsy!

update.jpg
jassi's picture
Posts: 225

wow nice progress......

emckenney's picture
Posts: 85

You are off to a great start! Love the ref image. Looking forward to seeing more.

--------------------------------

Old & Damaged W.I.P. Thread

SaferDan's picture
Posts: 102

Cheers guys! I am sure my progress will slow down whe I get to that body! I'll have more later Smiling

metalliandy's picture
Posts: 3188

Nice blockout Smiling

Cant wait to see more

-HP-'s picture
Posts: 120

Cool man! Smiling I love that concept too, so much that I made that same model 2 weeks ago, ahah! Laughing out loud

(PS. Yeah, I believe the concept is from , or the paintover at least)

Level Artist

www.helderpinto.com

solidsnakejn's picture
Posts: 6

I really liked that concept. Great start modeling.

SaferDan's picture
Posts: 102

Thanks guys!

aww cool HP it would be awesome to see yours?

OK so thanks to the steam sales I have been a bit slow what with Torchlight only costing £6 now but I have mode progress and spent today catching up a bit!

I have finished the grabber and moved on to the arm. I was a bit confused about how the grabber actually attaches to the arm so I played Brink for a bit and checked it out. It looks like its a ball joint type thing so I referenced some and took it from there. The big pipes are causing me trouble atm but I think it's just because it's late so I will try again tomorrow! Anyway, pictures!

update1.jpg update2.jpg updateside.jpg update3.jpg
jassi's picture
Posts: 225

coming out nicely,its looking good can u post wireframe screenhot Smiling

SaferDan's picture
Posts: 102

Yeah sure sorry I forgot about them! I am sure they can be cleaner and I will go around and clean them up a bit but here they are

wireone.jpg wiretwo.jpg
JBaldwin's picture
Posts: 2162

Wow great progress!

This is really looking great Smiling

Can't wait to see more.

-Jeremy-

McGergs's picture
Posts: 53

Looking great! Loving the detail so far.

Nice to see another Maya enthusiast on here as well. Eye-wink

SaferDan's picture
Posts: 102

ceribral - Thanks man!

 

McGregs -  Thanks man! Yeah I have a lot of love for Maya! I have no clue what I'm doing in Max! I need to really sort that out!

 

Updates! Just working my down really! The bolt holes on the lower arm I am particularly proud of as they were tricky! Although I do need to go back and just refine them a bit!

update.jpg update2.jpg
JBaldwin's picture
Posts: 2162

Really sick progress Smiling

-Jeremy-

ershov's picture
Posts: 29

damn, how i love mayas viewport shading.

btw, trying to switch myself to maya and get used to it.

jassi's picture
Posts: 225

 u r superfast man Smiling

SaferDan's picture
Posts: 102

Cheers guys!

 

ershov -  if you have any questions or anything I can try to answer them! You aren't doing your entry in maya though are you?

Goten-trunk - lol yeah well I am a student and I have all summer and not a whole lot else to do! Smiling

ershov's picture
Posts: 29

no, max, but trying to do the same in maya)

JBaldwin's picture
Posts: 2162

Do I smell an update?!
LOL! Laughing out loud

-Jeremy-

SaferDan's picture
Posts: 102

lol you do smell an update! I am late it was meant to be yesterday but I started the first Bioshock again and have since completed it! So progress is slow!

It isn't much of an update tbh but I have finished the base of the arm and started the body. The body is a massive pain and I am having trouble with it but I just need to spend more time on it!

My girlfriend is visiting me for the next four days so I won't be able to update as regularly as I have been. I hope its ok!

body1.jpg body2.jpg wire1.jpg
R3D's picture
Posts: 36

lookind good man. i like the details on it so far.

JBaldwin's picture
Posts: 2162

Great stuff man :) 
Bioshock = (Nerdism) I love that game lol.

-Jeremy-

SaferDan's picture
Posts: 102

Cheers guys! Yeah Bioshock Infinite will be amazing!

I will have an update by the end of tomorrow the body is killing me!

metalliandy's picture
Posts: 3188

Very cool work so far Smiling

Cant wait to see more!

SaferDan's picture
Posts: 102

Thanks Andy

Finally an update! Its not all that much to be honest but it's been a combination of seeing my girlfriend and fighting so hard with that robot body! Ugh it's been tough but I have mostly finished just a few things left to fix! Things should go a bit quicker now!

update2.jpg update01.jpg
JBaldwin's picture
Posts: 2162

Looking great man Smiling Keep it up!

-Jeremy-

leakingpaint's picture
Posts: 70

SaferDan wrote:

...it's been a combination of seeing my girlfriend and fighting so hard with that robot body!...

 

Your girlfriends a robot?...Look we have to at some point understand that human interaction is essential for us 3d guys and gals. Robots do not class as a meaningful relationship...oh sorry you were talking about the vehicle you’re making. Oh ok, never mind. Smiling

In all seriousness nice work so far

...waht do you maen I tlak fnuny?

mrsdoublefire's picture
Posts: 77

Looking great!

antonowitch's picture
Posts: 43

Nice job sir!

SaferDan's picture
Posts: 102

<span word="leakingpaint" data-scaytid="2">leakingpaint</span> wrote:

<span word="SaferDan" data-scaytid="3">SaferDan</span> wrote:

...it's been a combination of seeing my girlfriend and fighting so hard with that robot body!...

 

Your girlfriends a robot?...Look we have to at some point understand that human interaction is essential for us 3d guys and gals. Robots do not class as a meaningful relationship...oh sorry you were talking about the vehicle you’re making. Oh ok, never mind. Smiling

In all seriousness nice work so far

 

Lmao I wrote that and thought maybe I should change that...apparently I should have lol!

Thanks for the comments guys I should have an update tomorrow!

SaferDan's picture
Posts: 102

Sorry for the lack of updates guys I am really struggling with the lifepod bit of the concept! I think I am just over complicating it and so I have been fighting with it the past few days! I will have an update as soon as I have figured it out!

leakingpaint's picture
Posts: 70

Keep going man, don't stop we'd love to see some more pics.

...waht do you maen I tlak fnuny?

HeavyMetal's picture
Posts: 15

very nice work so far Smiling

SaferDan's picture
Posts: 102

 

Cheers guys Smiling It means a lot.

Sorry I haven't given up or anything just been a little busy!

 

But here is where I am at so far, it's not much of an update but I plan to spend a lot more time on it tomorrow Smiling

 

But yeah sorry guys I will get back to the more regular updates!

finalone.jpg finaltwo.jpg finalthree.jpg
-HP-'s picture
Posts: 120

I think the grips are way too big, if you look at the concept you're getting a few dimensions wrong.

The upper arm also looks a bit thin.

 

Good luck with this, keep up!

Level Artist

www.helderpinto.com

SaferDan's picture
Posts: 102

It does feel like I am fighting with proportion a lot. I shall go back and fix what you have pointed out Smiling Cheers man!

-HP-'s picture
Posts: 120

That's why blockouts are so important, and that very important step is there for a reason, exactly to avoid strugling with dimensions latter on, always keep in mind the dimmensions of your blockout. If it looked good in the blockout, just keep the same dimensions and model the high poly within those boundaries.

Level Artist

www.helderpinto.com

JBaldwin's picture
Posts: 2162

Great job so far! 

Can't wait to see the treads on this guy Smiling

-Jeremy-

SaferDan's picture
Posts: 102

Yeah I did have a block out but maybe it wasn't detailed enough. I also made the fatal error of taking my blockout and using those pieces of geometry and then messing with proportions and not having a blockout to refer back to if you know what I mean!

 

Anyway I went back to the rest of my blockout and have tried to fix the proportions, I think I have got there now but any crits would be awesome!

update1.jpg update2.jpg
metalliandy's picture
Posts: 3188

Awesome Smiling

Cant wait to see more!

SaferDan's picture
Posts: 102

Hey guys! Sorry I kinda disappeared there! I started a new job and blah blah blah you don't want to know!

I have started the tracks and they aren't all smoothed as my comp is struggling a little bit! Ill have to do some optimizing I think!

upone.jpg uptwo.jpg
SaferDan's picture
Posts: 102

Really struggling to render this out now! My comp is rubbish! Still need to do that optimization!

The render themselves aren't great either I think thinking of putting it in max for the renders and seeing if I get better results!

final1.jpg final2.jpg
metalliandy's picture
Posts: 3188

Awesome work Laughing out loud

metalliandy's picture
Posts: 3188

Just a quick reminder about the process for your final submission Smiling

Please ensure that your final submission has everything that is required for entry, edited into your first post (beauty shot's and turntables etc.)

  • You must provide an unsmoothed wireframe beauty shot of the finished model, from multiple angles.
  • You must submit at least 1 final beauty shot that is at least 1280x720.
  • You must submit at least 1 turnaround movie of the vehicle created in any application of your choice.
  • Post your final image on the first post in your thread using our "File Attachments" system.
  • Upload your video turnaround to a popular video sharing site (Youtube, Vimeo, etc) and post the link/embed in the first post of your thread in the " Video Link" field.

 

Also please make sure that you edit the title of your thread to have - Final at the end.

e.g. High Poly Vehicle - metalliandy - Final

Thanks and good luck! Smiling

SaferDan's picture
Posts: 102

Yeah so I am not going to get mine done in time! Sorry guys! Good luck to everyone else though Smiling