High Poly Vehicle - Rabitagore - Final

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RABITAGORE's picture
Posts: 34

Final entries...Thanks Eat3D and everyone participating.

Best Regards

Rabitagore

Hi guys this is my first participation in this forum and I am very happy to start with  .My concept is very simple I will try to translate in a hight poly model a sortlike sci-fi military vehicle dedicated as contra-riot for the units of security forces  in a megacity.My reference are a view of a Merkava ,a dropship model from the project film "the last cause " and a sketch from the sam Brown blog .=)

metalliandy's picture
Posts: 3188

Awesome Laughing out loud

Good luck!

RABITAGORE's picture
Posts: 34

    Slow beginning... but I started by my blockout  and I try to figure out all my parts of my vehicle

screenshot_001.jpg

mcclish_olivier's picture
Posts: 97

cool ! Nice start ! Smiling

RABITAGORE's picture
Posts: 34

I have changed my block out a little bit...

screenshot_002.jpg

JBaldwin's picture
Posts: 2162

Looking cool so far!
Critique: I would try to give the tread's some unique shapes. As of now, its almost destracting because they are a simple single shape that is so overwhelmingly repeated, its hard to focus on other parts of the vehicle.

Perhaps taking that shape and breaking it up into a few tread patterns would help?

Keep up the great work Smiling

-Jeremy-

metalliandy's picture
Posts: 3188

Nice start Smiling

I would maybe add the vertical lines that go around the edge of the tyre, that would help break it up Smiling

tyre.jpg
RABITAGORE's picture
Posts: 34

Thank you for your advice, I tried to make the wheels more interesting and I also changed the general scale of the vehicle. I think I have my shape and I'll stick with, I beginning  to see where I ll go ...

screenshot_004.jpg screenshot_005.jpg screenshot_006.jpg screenshot_007.jpg

elite_1's picture
Posts: 2

OHH nice proges mate!!! i like it very much!!!

JBaldwin's picture
Posts: 2162

Really nice progress on this! I really like the shape of the vehicle Laughing out loud

-Jeremy-

jpz's picture
Posts: 51

Indeed, excellent progress. Shape looks slick.

-HP-'s picture
Posts: 120

Nice contender, good luck!

Level Artist

www.helderpinto.com

RABITAGORE's picture
Posts: 34

Finally my sketch the general concept.... =)

I am thinking to add more details on the mesh model during the process of modeling stage .

my_conceptfinal.jpg

-HP-'s picture
Posts: 120

I love the buggy like shapes. I'm also loving the design, although I see your reference of scale there and I'm like: "ohh...".
 

Simply cos neither in your WB or your sketch, i see a single scale reference in your model. Anything the viewer is familiar with will help, a window, a door, a hatch, a cockpit, a panel, etc.

Cos at the moment it's looking like it could be of any scale due to it's design.

 

other than that, spot on! I'm sure you'll gain a lot of points coming up with your own design yourself!

Level Artist

www.helderpinto.com

jpz's picture
Posts: 51

Excellent sketch. I agree with -HP- about the scale. Right now, I'm using the turret? on the top to get a sense of the scale and it seems like this will be a huge vehicle.

 

Nice sketch again, thumbs up.

JBaldwin's picture
Posts: 2162

Nice painting! Keep the updates coming! I really like how this is coming along Smiling

-Jeremy-

RABITAGORE's picture
Posts: 34

Started working on my high polys res ...Thanks a lot with the comments ... very helpful for me because its my first contest with very talented professional .I am very confident about the feeling of learning  something by this way... thanks a lot ...

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RABITAGORE's picture
Posts: 34

Small updates..........  during the weekend...

screenshot_010.jpg screenshot_011.jpg screenshot_012.jpg screenshot_013.jpg

antonowitch's picture
Posts: 43

nice, that's quite a bit of work you got there. success with your progress

grtz

metalliandy's picture
Posts: 3188

Fantastic work so far Laughing out loud

Im loving all the details. Everything has a nice weight Smiling

JBaldwin's picture
Posts: 2162

Nice progress!

-Jeremy-

RABITAGORE's picture
Posts: 34

Just a few advancement on the main shape before thinking about more details ....thanks a lot for all your comments very helpful ...

matballz.jpg matballz_v1.jpg maxview_shoot_v4.jpg maxview_shoot_v3.jpg maxview_shoot_v2.jpg maxview_shoot.jpg mud_shoot_v1.jpg

metalliandy's picture
Posts: 3188

Very cool Laughing out loud

Keep going Smiling

RABITAGORE's picture
Posts: 34

New update. I worked the vehicle on its rear .
There is now an arm for open the vehicle top toward back.

screenshot_014.jpg screenshot_015.jpg

RABITAGORE's picture
Posts: 34

Small update...

render_clay_shoot_001.jpg

RABITAGORE's picture
Posts: 34

I decided to not stick any longer with my sketch concept.
Because it's time to give here with more consistency in the details to improve the general design of this vehicle .

render_clay_shoot_002b.jpg render_clay_shoot_003.jpg volchik_shoot_002.jpg volchik_shoot_003.jpg

JBaldwin's picture
Posts: 2162

Wow it sure has come a long way! Looking really good bud Smiling

-Jeremy-

RABITAGORE's picture
Posts: 34

New update added a few details ....

ao_shoot_v4.jpg ao_shoot_v1.jpg ao_shoot_v2.jpg ao_shoot_v3.jpg ao_shoot_v5.jpg ao_shoot_v6.jpg

metalliandy's picture
Posts: 3188

This is looking great Smiling

Nice job!

RABITAGORE's picture
Posts: 34

A lot of modification because I wasn't so happy with the way where's my model had turned up in my last update... hope you like it in this new update guys ...

newupdate_01.jpg newupdate_02.jpg newupdate_03.jpg newupdate_04.jpg newupdate_05.jpg newupdate_06.jpg

SilverStone's picture
Posts: 3

Nice, want to see more detail.

 

 Great

JBaldwin's picture
Posts: 2162

Very nice vehicle! Smiling

Love the progress!

-Jeremy-

RABITAGORE's picture
Posts: 34

Thanks for the support guys ...

a small update ...

shot_001.jpg shot_002.jpg shot_003.jpg shot_004.jpg shot_005.jpg

SaferDan's picture
Posts: 102

This is looking really awesome! I do think, like it's been mentioned, you need to go into more micro detail, but yeah loving it!

-HP-'s picture
Posts: 120

Really good! Smiling

Level Artist

www.helderpinto.com

metalliandy's picture
Posts: 3188

Awesome Smiling

Cant wait to see more!

RABITAGORE's picture
Posts: 34

Thank you for your comments ! much appreciated ...

Adding some props and details ...

shot01.jpg shot02.jpg shot03.jpg shot04.jpg shot05.jpg shot06.jpg shot07.jpg

RABITAGORE's picture
Posts: 34

Small update...

shot01.jpg shot02.jpg

SaferDan's picture
Posts: 102

This is fast becoming one of my favourites! It looks awesome!

RABITAGORE's picture
Posts: 34

Thanks a lot for the comment SaferDan =)

compo_v1.jpg

Joshflighter's picture
Posts: 122

Can you please tell us how you are rendering these? I would really appreciate it!!

 

Great work! Love it!

RABITAGORE's picture
Posts: 34

Thanks Joshflighter

I used 3ds max and Vray ...with  HDRI in environment , 2 Vraylights and an AO pass in render element...

JBaldwin's picture
Posts: 2162

Great renders! And nice progress Smiling

-Jeremy-

RABITAGORE's picture
Posts: 34

Thanks a lot for all the kind comments!
here is a small update for my final render...

rendecompo_v1.jpg

JBaldwin's picture
Posts: 2162

Very Nice! Love the style Smiling

-Jeremy-

antonowitch's picture
Posts: 43

ohh man that looks so bad ass!

Joshflighter's picture
Posts: 122

I personally don't like the red tint to it,  but its definitely awesome!

RABITAGORE's picture
Posts: 34

Added some low poly views

renderfinal_view01_wires.jpg viewrearwires.jpg wires.jpg

RABITAGORE's picture
Posts: 34

Finally, I made some  other views ....
I will create my turnable also ...

renderfinal_view01_v1.jpg renderfinal_view02_v1.jpg renderfinal_view03_v1.jpg

SaferDan's picture
Posts: 102

Hey man! That looks awesome! Are you rendering in Max?

RABITAGORE's picture
Posts: 34

Hi SaferDan thanks for the comments ...

Yes rendered in 3ds max and Vray with  AO pass ...

By the way added my turnaround video ....http://vimeo.com/27343124