Here is my final submission for the High Poly Vehicle Challenge. The Elgin Crosswind street sweeper with features covering multiple model years and some artistic license thrown in.
High Poly Vehicle Challenge - Street Sweeper
wow awesome choice to go crazy with high poly stuff........good luck!!!
Helipad Game Asset
Looking For Work......
NICE! I think this will be awesome!
Best of luck!
Reference and Blockout.
Thanks for the encouragement. Tire and wheel update.
Great Start! Love the way this turning out
This is a great choice! I wouldn't have even thought to do one! I am interested to see how you tackle the brush part. It looks good so far
Did some work on the cab.
You are off to a great start.....looking good so far....
I can already tell this is going to be a winner!
One can only hope. That's high praise. I appreciate it. I'm my own worst critic. I always think what I've done could be better. The old addage is true. "Art is never finished but abandoned at the right moment (paraphrased)".
Great start and brilliant quote
"Imagination is more powerful than knowledge"
Daily update. Cab detailed out. Still need to do the back side. I'm going to finish the front though and work back. Still need a bumper and wheel well stuff.
Finished off the bulk of the cab but noticed some scaling problems once I got to the back side looking at the reference. Also with wheel widths and frame integration. I basically made it too wide. Luckily the fix was quick. Only about an hour.
Nice work! Cant wait to see more
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Thanks guys. In this update I've added the cab to frame support/lock and the rear suspension.
Nice stuff. Can I ask where you got your reference for under the truck? I'm doing an 18-wheeler so I need to find some reference for that sometime.
Just Google image search for the type of truck you are using. In my case, I am using a late model UD Nissan medium duty truck. I typed in key words like suspension, frame, chassis, trans-axle, transmission, etc. Also, try searching for videos of the same thing. The most useful shots I got I screen printed from a paused Youtube video of a dealer training video. Hope that helps. Other useful images came from several junkyard images of the chassis.
Alright cool. Thanks for the help. As far as vehicles engines and chassis I know absolutely nothing. It's looking good though, keep it up!
Finished off the suspension over the weekend. There's a little more detail on the rear leaf spring area as well as the rear differential and ABS brake regulator and line. The front suspension shows the steering elements as well. I'll probably move on to the front and rear mud flaps next.
OH YES! This is really great work!
May I ask where you are getting your suspension reference? Personal Photography or perhaps a place like flickr?
I am dying to see more!
awesome work......everything is perfect so far....
Thank you very much.
As I told Hulkspidey51, I'm just Google Image searching. I figured out what type of truck the sweeper was built on so that was a big help. I found a dealership walkaround video with high quality closups of truck features that I screen capped. The front suspension was a little hard. Nothing really good on that but I eventually found a build thread on Fine Scale Modeler of some great custom work on a Mack truck. So, I adapted it for my needs. I linked to page six but the whole thread has some great images. For those people making big rigs, you might get something here.
Nice details, this will be awesome!
I finished my mudflaps and decided to have some fun and play with materials a little bit.
NICE! Really am loving this Very detailed and great render!
Wow! Jaw has dropped
Cant wait to see more!
Thanks guys. Coming around the back side now.
My sweeper finally has sweeping parts. Not just a truck anymore! This thing has so many nooks and cranies it seems like it's still so far away. Just got to keep on truckin'.
WOW! Really outstanding work! The clay renders really show off some great detail and the colored renders are phenominal
Working on the brush today. Here is the best render at the end of today. This was to test bristle density, blatant geometry errors, and multi map material variations. That is a really cool feature I discovered recently. Youtube video on mentalRay multi-map
Honestly I'm speechless.
Your work has inspired me, love it!
Thanks. They look pretty good but I'm not happy with them. I am going to move on to other parts because I still have some work ahead of me but if I have time I'll come back to them. It would look more realistic if they bunched at the top where they are attached and fan at the bottom. Time is my enemy right now.
Really outstanding work..man
Some really good stuff!
Really, really nice details, man!
Keep it up
Quick screenshot of the brush arms. It seems like there are a lot of requests for updates so I am obliging. Thanks for the support.
Finished the beast today. Official renders to start tomorrow. Here's a test.
Also, should I render it with more clay like settings or is the color going to be better or a combination?
wow great, I do love the colored model, so realistic or do them both.good luck
Thank you. I actually brightened that up a bit in Photoshop. I don't think I like the purple and orange. I took the original render and adjusted the hue and reworked the background. These are the original levels just with the hue change. I'm going to shoot for this in some of the renders.
Just a quick reminder about the process for your final submission
Please ensure that your final submission has everything that is required for entry, edited into your first post (beauty shot's and turntables etc.)
Also please make sure that you edit the title of your thread to have - Final at the end.
e.g. High Poly Vehicle - metalliandy - Final
Thanks and good luck!
Here are my "unsmoothed wireframe beauty shots from multiple angles". The text is not final. Just a quick add to see how I like it.
Excellent work, superb model and very clean modeling ...
I like the renders... very impressive
awesome work! Very impressive detailing and attention to areas that others might easily overlook.
Great attention to detail! I really like how this came out!
Critique:I took your high poly turntable render out and put it into photoshop because it looked a bit blurry and duplicated the picture. Then ran a High Pass on it at 0.9 and set it to overlay. It really brought life to it. I would recommend doing this
Yeah, the HP one. I think I forgot to sharpen that before i posted it. What do you think is better? High Pass or Unsharpen Mask? I used Unsharpen Mask on the LP Wire renders.