High Poly Vehicle - Mrs Doublefire - Final

64 replies [Last post]
mrsdoublefire's picture
Posts: 77

Here is my final submission for the High Poly Vehicle Challenge. The Elgin Crosswind street sweeper with features covering multiple model years and some artistic license thrown in.

gauravcg's picture
Posts: 85

wow awesome choice to go crazy with high poly stuff........good luck!!!


Helipad Game Asset

My Blog

Looking For Work......

JBaldwin's picture
Posts: 2162

NICE! I think this will be awesome! Smiling

Best of luck!

-Jeremy-

mrsdoublefire's picture
Posts: 77

Reference and Blockout.

crosswind_ref1.jpg crosswindn09.jpg rear_suspension.png 3865084094_60be3f9b84_o.jpg untitled-1.jpg elgin-eagle-f-street-sweeper.jpg streetsweeper001.jpg
JBaldwin's picture
Posts: 2162

Great blockout Smiling

-Jeremy-

mrsdoublefire's picture
Posts: 77

Thanks for the encouragement. Tire and wheel update.

 

streetsweeper002.jpg
JBaldwin's picture
Posts: 2162

Great Start! Love the way this turning out Smiling

-Jeremy-

SaferDan's picture
Posts: 102

This is a great choice! I wouldn't have even thought to do one! I am interested to see how you tackle the brush part. It looks good so far Smiling

mrsdoublefire's picture
Posts: 77

Did some work on the cab.

cab1.jpg
gauravcg's picture
Posts: 85

You are off to a great start.....looking good so far....


Helipad Game Asset

My Blog

Looking For Work......

Death_Smiles's picture
Posts: 16

I can already tell this is going to be a winner!

mrsdoublefire's picture
Posts: 77

One can only hope. That's high praise. I appreciate it. I'm my own worst critic. I always think what I've done could be better. The old addage is true. "Art is never finished but abandoned at the right moment (paraphrased)".

BadKarma's picture
Posts: 54

Great start and brilliant quote Smiling

franciscopeters.com

"Imagination is more powerful than knowledge"

mrsdoublefire's picture
Posts: 77

Daily update. Cab detailed out. Still need to do the back side. I'm going to finish the front though and work back. Still need a bumper and wheel well stuff.

cab2.jpg
JBaldwin's picture
Posts: 2162

Looking great! Smiling

-Jeremy-

antonowitch's picture
Posts: 43

Very nice!!!

mrsdoublefire's picture
Posts: 77

Finished off the bulk of the cab but noticed some scaling problems once I got to the back side looking at the reference. Also with wheel widths and frame integration. I basically made it too wide. Luckily the fix was quick. Only about an hour.

streetsweeper003.jpg streetsweeper004.jpg
JBaldwin's picture
Posts: 2162

Great Update!

-Jeremy-

metalliandy's picture
Posts: 3188

Nice work! Cant wait to see more Laughing out loud

mrsdoublefire's picture
Posts: 77

Thanks guys. In this update I've added the cab to frame support/lock and the rear suspension.

suspension1.jpg
Hulkspidy51's picture
Posts: 102

Nice stuff. Can I ask where you got your reference for under the truck? I'm doing an 18-wheeler so I need to find some reference for that   sometime.

mrsdoublefire's picture
Posts: 77

Just Google image search for the type of truck you are using. In my case, I am using a late model UD Nissan medium duty truck. I typed in key words like suspension, frame, chassis, trans-axle, transmission, etc. Also, try searching for videos of the same thing. The most useful shots I got I screen printed from a paused Youtube video of a dealer training video. Hope that helps. Other useful images came from several junkyard images of the chassis.

Hulkspidy51's picture
Posts: 102

Alright cool. Thanks for the help. As far as vehicles engines and chassis I know absolutely nothing. It's looking good though, keep it up!

mrsdoublefire's picture
Posts: 77

Finished off the suspension over the weekend.  There's a little more detail on the rear leaf spring area as well as the rear differential and ABS brake regulator and line. The front suspension shows the steering elements as well. I'll probably move on to  the front and rear mud flaps next.

rear_suspension2.jpg front_suspension.jpg suspension2.jpg
JBaldwin's picture
Posts: 2162

OH YES! This is really great work! Laughing out loud

May I ask where you are getting your suspension reference? Personal Photography or perhaps a place like flickr?

I am dying to see more!

-Jeremy-

gauravcg's picture
Posts: 85

awesome work......everything is perfect so far.... Smiling


Helipad Game Asset

My Blog

Looking For Work......

mrsdoublefire's picture
Posts: 77

Thank you very much.

As I told Hulkspidey51, I'm just Google Image searching. I figured out what type of truck the sweeper was built on so that was a big help. I found a dealership walkaround video with high quality closups of truck features that I screen capped. The front suspension was a little hard. Nothing really good on that but I eventually found a build thread on Fine Scale Modeler of some great custom work on a Mack truck. So, I adapted it for my needs. I linked to page six but the whole thread has some great images. For those people making big rigs, you might get something here.

-HP-'s picture
Posts: 120

Nice details, this will be awesome!

Level Artist

www.helderpinto.com

mrsdoublefire's picture
Posts: 77

I finished my mudflaps and decided to have some fun and play with materials a little bit.

streetsweeper005.jpg
JBaldwin's picture
Posts: 2162

NICE! Really am loving this Smiling Very detailed and great render!

-Jeremy-

Hulkspidy51's picture
Posts: 102

Wow! Jaw has dropped

metalliandy's picture
Posts: 3188

Awesome Smiling

Cant wait to see more!

mrsdoublefire's picture
Posts: 77

Thanks guys. Coming around the back side now.

ss06.png
mrsdoublefire's picture
Posts: 77

My sweeper finally has sweeping parts. Not just a truck anymore! This thing has so many nooks and cranies it seems like it's still so far away. Just got to keep on truckin'.

streetsweeper007.jpg streetsweeper008.jpg streetsweeper009.jpg
JBaldwin's picture
Posts: 2162

WOW! Really outstanding work! The clay renders really show off some great detail and the colored renders are phenominal Laughing out loud

Really impressive Smiling

-Jeremy-

mrsdoublefire's picture
Posts: 77

Thanks again.

Working on the brush today. Here is the best render at the end of today. This was to test bristle density, blatant geometry errors, and multi map material variations. That is a really cool feature I discovered recently. Youtube video on mentalRay multi-map

streetsweeper010.jpg
Joshflighter's picture
Posts: 122

Honestly I'm speechless. 

Your work has inspired me, love it!

mrsdoublefire's picture
Posts: 77

Thanks. They look pretty good but I'm not happy with them. I am going to move on to other parts because I still have some work ahead of me but if I have time I'll come back to them. It would look more realistic if they bunched at the top where they are attached and fan at the bottom. Time is my enemy right now.

shashankd10's picture
Posts: 41

Really outstanding work..man

-HP-'s picture
Posts: 120

Some really good stuff!

Level Artist

www.helderpinto.com

metalliandy's picture
Posts: 3188

Really, really nice details, man!

Keep it up Laughing out loud

mrsdoublefire's picture
Posts: 77

Quick screenshot of the brush arms. It seems like there are a lot of requests for updates so I am obliging. Thanks for the support.

brush_arms.jpg
mrsdoublefire's picture
Posts: 77

Finished the beast today. Official renders to start tomorrow. Here's a test.

Also, should I render it with more clay like settings or is the color going to be better or a combination?

rendertest1.jpg
antonowitch's picture
Posts: 43

wow great, I do love the colored model, so realistic Smiling or do them both.
good luck

mrsdoublefire's picture
Posts: 77

Thank you. I actually brightened that up a bit in Photoshop. I don't think I like the purple and orange. I took the original render and adjusted the hue and reworked the background. These are the original levels just with the hue change. I'm going to shoot for this in some of the renders.

rendertest2.jpg
metalliandy's picture
Posts: 3188

Just a quick reminder about the process for your final submission Smiling

Please ensure that your final submission has everything that is required for entry, edited into your first post (beauty shot's and turntables etc.)

  • You must provide an unsmoothed wireframe beauty shot of the finished model, from multiple angles.
  • You must submit at least 1 final beauty shot that is at least 1280x720.
  • You must submit at least 1 turnaround movie of the vehicle created in any application of your choice.
  • Post your final image on the first post in your thread using our "File Attachments" system.
  • Upload your video turnaround to a popular video sharing site (Youtube, Vimeo, etc) and post the link/embed in the first post of your thread in the " Video Link" field.

 

Also please make sure that you edit the title of your thread to have - Final at the end.

e.g. High Poly Vehicle - metalliandy - Final

Thanks and good luck! Smiling

mrsdoublefire's picture
Posts: 77

Here are my "unsmoothed wireframe beauty shots from multiple angles". The text is not final. Just a quick add to see how I like it.

mdf_sweeper_wire_01.jpg mdf_sweeper_wire_02.jpg mdf_sweeper_wire_03.jpg
RABITAGORE's picture
Posts: 34

Excellent work, superb model and very clean modeling ...

I like the renders... very impressive

BadKarma's picture
Posts: 54

awesome work! Very impressive detailing and attention to areas that others might easily overlook. Eye-wink

franciscopeters.com

"Imagination is more powerful than knowledge"

JBaldwin's picture
Posts: 2162

Great attention to detail! I really like how this came out! Smiling

Critique:
I took your high poly turntable render out and put it into photoshop because it looked a bit blurry and duplicated the picture. Then ran a High Pass on it at 0.9 and set it to overlay. It really brought life to it. I would recommend doing this Smiling

-Jeremy-

mrsdoublefire's picture
Posts: 77

Yeah, the HP one. I think I forgot to sharpen that before i posted it. What do you think is better? High Pass or Unsharpen Mask? I used Unsharpen Mask on the LP Wire renders.

Thanks everyone.