High Poly Vehicle - mcclish_olivier - Final

76 replies [Last post]
mcclish_olivier's picture
Posts: 97

Sound amazing! I have found a concept art made by Skybolt on deviant art.

Here it is!

JBaldwin's picture
Posts: 2162

HAHA SICK! I need to turn on some "Bad to the Bone" while lookin' at this thing Laughing out loud
Sweet concept man. Thrilled to see how this one turns out. Best of Luck!

-Jeremy-

metalliandy's picture
Posts: 3188

Wow. Awesome concept Laughing out loud

mcclish_olivier's picture
Posts: 97

Starting up with the box modeling, setting up some proportion ! I think its the most important part here because that save you a lot of time later on !

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SaferDan's picture
Posts: 102

Awesome blockout, are you taking any of this into Zbrush?

mcclish_olivier's picture
Posts: 97

Thanks!

 

I will certainly take all the cloth and the elephant skull into zbrush ! But for the rest its more hard surface detail so I prefer make all the other stuff in 3ds max. For me its a lot easier and faster ! Next thing I will continue my box modeling a little bit just to refine some proportion and then I will start the high poly ! The most enjoyable part hehe Eye-wink !!

JBaldwin's picture
Posts: 2162

Great proxy model! Can't wait to see more Smiling

-Jeremy-

SaferDan's picture
Posts: 102

Yeah thats the way I'd do it too! Cool I am excited for more!

metalliandy's picture
Posts: 3188

Nice block out Smiling

mcclish_olivier's picture
Posts: 97

Thanks guy ! I will continue tonight. So their will be some update soon ! Smiling

mcclish_olivier's picture
Posts: 97

Hey ! Here again with a box modeling update for this little guy ! The proportion are setting up and the box is almost complete ! I will certainly start the high poly model soon! I think I 'll start up with the vehicule frame, I will check this out on my next modeling session! Smiling

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jean77flip's picture
Posts: 15

cool man

 

i cant wait to see it

mcclish_olivier's picture
Posts: 97

Thx ! I will start the High poly this afternoon !! Smiling

JBaldwin's picture
Posts: 2162

Sick blockout! Love the way its coming along and I am definitely looking forward to the high poly Smiling
-Jeremy-

metalliandy's picture
Posts: 3188

Awesome blockout!

I that maybe it should be a little wider, perhaps? It looks a little stunted compared to the concept.

SaferDan's picture
Posts: 102

Yeah I'd say it could do with being a bit wider but still thats a nice blockout man Smiling

mcclish_olivier's picture
Posts: 97

Thx guy for comments Smiling its very apreciated ! Yea you are right ! Eye-wink I will fix that tomorrow and finally I hope I'll have some spare time to start the High poly Sticking out tongue Update soon :) 

jassi's picture
Posts: 225

your blockout looking cool waiting for more.Smiling

majahret's picture
Posts: 19

Looks awesome, cant wait to start seeing the high poly come to life.

-Majahret-

mcclish_olivier's picture
Posts: 97

Starting with the frame! First pass ! I will probably make a first pass on on evreything then after add detail more and more !

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mcclish_olivier's picture
Posts: 97

Hey guy! Little update here, starting define more and more the model. As you can see as I do not dwell on turbo smooth my model for now, I just add detail and make them fit together before adding some control line for turbo smooth and heavily detail piece one by one!

I think the interior of the cabine will give me some trouble lol I'll need to adapt the principal frame... so I 'll keep you post hehe !!

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mcclish_olivier's picture
Posts: 97

Quick tip to make an one click hole through a mesh in 3ds max :

- Select same faces on both side then click the bridge button ! Let me know if this things work on other software!! Smiling

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JBaldwin's picture
Posts: 2162

Nice progress and thanks for the tip!

I personally use another method, as this can sometimes cause double faces. I select the poly's on both sides, hit delete, click shortcut key (3 on the keyboard), then drag and cap Smiling Just to be safe.

Can't wait to see more!

-Jeremy-

mcclish_olivier's picture
Posts: 97

Hey thanks ! Can you post an image of the way you are doing it ? Its like a good tips but I am not sure to understand when it come to the shortcut key ! Sticking out tongue

Update soon Eye-wink

JBaldwin's picture
Posts: 2162

Here you go Smiling

-Jeremy-

bridge_tool.jpg
mcclish_olivier's picture
Posts: 97

yea cool! good technic too ! Smiling

mcclish_olivier's picture
Posts: 97

Little update ! Starting wih the High Poly wheel of the vehicule!!! Smiling

wheel.jpg
R3D's picture
Posts: 36

looking good man!

mcclish_olivier's picture
Posts: 97

Update! Some props goes on the truck Smiling !

wheel_wire.jpg props_wire.jpg props_occ.jpg car01.jpg
mcclish_olivier's picture
Posts: 97

Update ! Smiling

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jassi's picture
Posts: 225

Nice progress mcclish.........

roosterMAP's picture
Posts: 82

A solid start. But I dont think breaking your truck into such modular, standalone bits is a good idea.

I think you should make sure that you have all individual object on the truck interact with oneanother by something other than just being connected by a pipe.

It only looks good in the concept because its not a super sharp drawing, so there's a lot of room for interpritation. However, since this is gonna be in 3d (thus be very sharp) there will be way less of a need for the viewer to use his imagination.

The point im trying to make is that you need to make sure your truck looks like more than a vehicle wth shit attached to it. All the pieces need to look like they're contributing to the function of the vehicle. For example, if you had the generator thing you just modeled connect to the underside of the truck or to the engine perhaps to help with horse power... u get the idea.

mcclish_olivier's picture
Posts: 97

Thanks for comment Smiling Yea I got the point! and its a good point Sticking out tongue !! I will interconnect thing together  later on when I will know how I will make the engine and where other piece are install on and beneath the vehice ! Thx for this comment it will be very usefull Smiling !!

 

Update soon !

JBaldwin's picture
Posts: 2162

I have to agree and disagree with this argument personally.

Here is my take on it. 

In concept art, "Scribbles" are the detail elements. While this passes in concept art, it obviously cannot in 3D. So your goal isn't so much to "Re-order" your elements, but rather to add detail where the scribbles have been made in the concept art to compensate and make your design look like a functioning piece. If you start taking the generator, or vent and moving it to different parts of the truck, you are defeating the purpose of a solid idea (Established in the Concept). 

Here is an example.

-Jeremy-
 

gearsofwar_example.jpg
mcclish_olivier's picture
Posts: 97

Yea You are right too ! I think the best things to do is the model look like concept with parts are in the right place with an high level of detail and make the viewer believe they work together. For making that I think its easier if I make a story about the truck himself or how the hunter guy on the concept capture prey. Thx for the comment guy its very useful for the modeling process Smiling

Update soon !

jpz's picture
Posts: 51

Nice modeling. The concept looks nice, too.

I think both roosterMAP and ceribral make good points. I believe a good thing to keep in mind is "form follows function".

mcclish_olivier's picture
Posts: 97

Agree Smiling thanks !

mcclish_olivier's picture
Posts: 97

Little update ! not have much time today to work on it !

arriere.jpg
JBaldwin's picture
Posts: 2162

Great update Smiling
Perhaps adding a spec highlight to your material in the future renders would help to visually show off that nice HP Geometry? Just a suggestion. 

Keep up the great work!

-Jeremy-

mcclish_olivier's picture
Posts: 97

Yea thx Laughing out loud I will try that Eye-wink !

mcclish_olivier's picture
Posts: 97

Little update, starting the rear clip! Smiling

arriere.jpg
mcclish_olivier's picture
Posts: 97

Update ! Smiling

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arunthampi's picture
Posts: 32

Wow...awesome...........

antonowitch's picture
Posts: 43

Great progress Smiling looks  really neat

JBaldwin's picture
Posts: 2162

Awesome claw!

-Jeremy-

mcclish_olivier's picture
Posts: 97

Thanks for comments Smiling ! new update soon!

two_larsens's picture
Posts: 39

Great choice of vehicle, with lots of different detail types.  Keep it up!

 

HL

SaferDan's picture
Posts: 102

You have steamed ahead! My favorite bit has to be the claw! Looks awesome man

metalliandy's picture
Posts: 3188

Dude! Thats pretty badass Laughing out loud

Cant wait to see more!

mcclish_olivier's picture
Posts: 97

Little update here ! starting the cloth.

back.jpg
mcclish_olivier's picture
Posts: 97

Update! Smiling

frontgun.jpg inside.jpg