High Poly Vehicle - Helder Pinto - Final

109 replies [Last post]
-HP-'s picture
Posts: 120

I feel kind of bad because I couldn't complete my previous entry on the previous compo, so here I am again, and hopefully to finish something! Smiling

The Dozer tutorial is amazing, so I'm glad you guys are giving it the exposure it deserves and making a compo along the lines of the tutorial.

Anyway, I'm going to do something Millitary / Sci-fi, something like the Aliens APC and a Military sci-fi Tank, and add a little bit of Scott Robertson into the mix.

So you can find on this first post, the concept art from Scott Robertson I inspired myself from, 4 renders, the wires from the unsmoothed model, and finally the turntable video (I apologize for the horrible render, but I had to do it in the last day and it's choppy, short, low res, etc; but I have never done this before either so that didn't help)

Thanks everyone, I had loads of fun! Smiling

Level Artist

www.helderpinto.com

-HP-'s picture
Posts: 120

Mmm, guess the image didn't work, attaching it to the post then.

(Sorry for the double post)

drive_mil_big_boy.jpg

Level Artist

www.helderpinto.com

mcclish_olivier's picture
Posts: 97

Cool concept ! Looking forward to see your startup modeling !

Sean VanGorder's picture
Posts: 50

Awesome choice of concept. Should turn out great Smiling

sgv3dmax's picture
Posts: 133

Nice surface details to work with. Best of luck.

JBaldwin's picture
Posts: 2162

Very interesting design! I like the tires and lights a lot. Very innovative! Good luck!

-Jeremy-

metalliandy's picture
Posts: 3188

Nice! Good luck Smiling

SaferDan's picture
Posts: 102

Thats a cool concept! Looks like something Batman would have if he had a military truck instead of a car in the new films!

-HP-'s picture
Posts: 120

Thanks a bunch guys! Smiling Will get started on the blockout asap.

Level Artist

www.helderpinto.com

metalliandy's picture
Posts: 3188

I'm really pumped about your entry, man Laughing out loud

Should be fantastic Smiling

-HP-'s picture
Posts: 120

k, did the blockout today. I'll work a little bit more on the blockout later this week, cos some areas are still wrong; and then onto the actual HighP.

Btw, next time you guys decide to model a vehicle without blupritns... sigh, don't.

wip1.jpg

Level Artist

www.helderpinto.com

metalliandy's picture
Posts: 3188

Great start mate Smiling

abe_hokage's picture
Posts: 22

hey Helder! awesome, will be keeping an eye on this thread! might join the competition myself...will see if i find something as cool as yours Smiling

Good Luckman! gonna be awesome!
Abe

emckenney's picture
Posts: 85

Nice start! Looks like it will be fun to do. Best of luck!

--------------------------------

Old & Damaged W.I.P. Thread

jean77flip's picture
Posts: 15

 

 

solid!

 

i cant wait to see it

metalliandy's picture
Posts: 3188

Updates! I demand updates. ^^

SaferDan's picture
Posts: 102

I actually can't wait for updates either!

Polypilot's picture
Posts: 69

Great concept, great artist. That's going to be a nice one Smiling

-HP-'s picture
Posts: 120

ah ah, cheers guys. I'll post somethign tomorrow - don't except much, didn't have a lot of time to work on it.

Level Artist

www.helderpinto.com

-HP-'s picture
Posts: 120

Started working on the back a bit; I swore to myself I wasnt gonna get stuck with details too much in the early process, i wanna tackle the model as a whole and leave the floaters and high frequency details to last.

 

So anyway...

 

(Btw, I'm not trying to mimic every detail and every shape and line of the concept. I'm interpreting it and even though I'm trying to stick pretty close with it, I am and I will take a lot of liberties)

untitled-2.jpg 87776b1bdc8c40b5841ed5e674b1ba13_forumview.jpg

Level Artist

www.helderpinto.com

Hulkspidy51's picture
Posts: 102

Nice work man. I also loved reading the interview for NGHS. If anyone hasn't read it, here's a link NextGenerationHardSurface . Coming from someone hoping to break into the industry, this is very inspiring. So, thanks and continue the great work!

-HP-'s picture
Posts: 120

Thanks man! Smiling

 

So had a couple of hours free today and did some progresses, not a lot but hey...

 

(unsmoothed wireframe shots)

 

wip1_7-11-2011.jpg wip2_7-11-2011.jpg

Level Artist

www.helderpinto.com

-HP-'s picture
Posts: 120

Slow but stead.

 

I am tottaly going to redo that front. Next I'll probably start on the tires too.

 

br1_wip4.jpg

Level Artist

www.helderpinto.com

JBaldwin's picture
Posts: 2162

Nice progress man Smiling
-Jeremy-

jassi's picture
Posts: 225

looking good coming out nicely...Smiling

stascrash's picture
Posts: 70

man, pretty cool. i like how you show it off. like on that magazine cover. Once u get the tires in, i think the shape will speak for itself :) 

-stas

-HP-'s picture
Posts: 120

Some progress, especially on the tires.

 

Personally, I hated how the rims turned out, it's noisy and it's just too much. Which is weird cos it's exactly like in the concept, maybe it's the AO that's killing it, for now i'll leave it like this, i'll get back to it later.

I decided to go with something minimal for the tires itself (the rubber part), pretty much like the concept too, but I will iterate on it further later on.

br1_tire_wip.jpg br1_tire_wip2.jpg

Level Artist

www.helderpinto.com

jpz's picture
Posts: 51

I think that it looks fine. It may be because it's in contrast to the rest of the model (I get that same vibe from the concept, too), but I like the wheels as they are. Nice!

-HP-'s picture
Posts: 120

Good point, I think the fact that the model is still missing it's high frequency detail, it contrasts with the rims a lot - that's why I wanted to avoid getting carried away with detail while I'm still working on the model.

 

low, med only then high frequency stuff (like floaters)

 

thanks for the feedback man.

Level Artist

www.helderpinto.com

metalliandy's picture
Posts: 3188

Nice update mate Smiling

 

I think once all the other small details are on the model, everything will fit in perfectly Smiling

You are really nailing this mate Laughing out loud

RABITAGORE's picture
Posts: 34

That looks really awesome!

I really like the way you have managed the details on the wheels .

High poly stuff is nice and clean. I want to see more!

Chojin's picture
Posts: 100

Cool vehicle design Laughing out loud Really dig the futuristic feeling of it all. Gonna be nice to see you put it all together.

JBaldwin's picture
Posts: 2162

Great update Smiling

Love the design!

-Jeremy-

Badgerbaiter's picture
Posts: 21

I have died and gone to APC heaven. I love these vehicles. Ever since Aliens Laughing out loud

Lovely concept, looking forward to the end result Laughing out loud

Anonymous's picture

Hey Helder, nice work so far!! Smiling

-HP-'s picture
Posts: 120

Thanks for the motivation guys!

 

Here's some work on the front.

(This forum compresses the attachments really horribly :/ )

br1_wip_front.jpg

Level Artist

www.helderpinto.com

jassi's picture
Posts: 225

looking awesome Smiling

Sean VanGorder's picture
Posts: 50

Coming along nicely man. Maybe you could beef up the bolts a little more so they'll read a bit better in the final render.

-HP-'s picture
Posts: 120

Good point Sean, somebody told me it's too wide in comparison to the concept, and I just realized it is indeed.

Oh well, i'm not aiming at something 100% alike, and I like the fact that it's nice and fat.

Level Artist

www.helderpinto.com

BadKarma's picture
Posts: 54

I think you nailed the form if you compare it with the first reference image you posted. Looking at the black/white version in the 3D app it looks like either the perspective makes is look less wide or perhaps the plane you used is slightly off scale? Still, I like the current dimensions Smiling definitely my favorite entry here!

franciscopeters.com

"Imagination is more powerful than knowledge"

-HP-'s picture
Posts: 120

Thanks man, yeah I'll keep the dimensions for now at least.

Decided to do a little bit of detailing for the fun of it, here's a couple of progresses, mostly gribble and surface detail but here it goes. Also, i'll post a overall shot with the wire on it.

(Again, sorry for the JPG compression but it's the forum attachment system's fault)

br1_wip_11.jpg br1_wip_12.jpg br1_wip_13.jpg

Level Artist

www.helderpinto.com

PerfectBlue's picture
Posts: 66

Awesome work. Out of curiosity do you prefer to model hard surface objects with boxes or plains, or perhaps a 50/50 split between the two. 

abe_hokage's picture
Posts: 22

awesome work Helder! and dont worry about the compression, you cant see it really Eye-wink (on my 30" dell screen  Smiling )

 

jpz's picture
Posts: 51

Excellent work.  The tires don't look so out of place anymore now.

JBaldwin's picture
Posts: 2162

Great Progress! This would be a fun bake Sticking out tongue

-Jeremy-

-HP-'s picture
Posts: 120

PerfectBlue well I like to work from low to high. What I mean by that is, I try to sketch the basic form of what I wanna do with a very rough and low poly version, when the dimensions are in place, I start to add the support edges and detail it all out.
Some folks prefer to build form and start out with a plane and edge extrude their way in, but I prefer to see what I'm doing all the time.
But that doesn't mean one shouldn't start out with a plane, it really depends on what your doing, but for shapes like this, where you really have to nail dimensions and such, it's better to start with a boxy shape.

Thanks everyone.

Level Artist

www.helderpinto.com

ershov's picture
Posts: 29

are you using 2012 max?

i see "realistic" viewport at the top left there, dont remeber it in 2011)

btw, is it working more accurate than in 2011?

metalliandy's picture
Posts: 3188

Awesome work as always, man

In regards to the thumbnail compression, its down to a global compression that is used on the forum to reduce the bandwidth for people loading pages, so that the forum loads threads faster. The actual image remains unchanged once you click it.

 

We are looking into a better way to do this. Hopefully by next week sometime. Smiling

Oniram's picture
Posts: 151

lookin awesome HP. pretty solid to the concept.

-HP-'s picture
Posts: 120

metalliandy, a good "fix" would be to show a thumbnail then, not the actuall picture. Just resize the picture to 25% or so and "force" people to click on it to see the full thing.

 

ershow, yeah man, I'm using max2012, I love it for sub-d modeling, it can handle loads of polys, way more than previous max's.

 

Thanks Oniram.

Level Artist

www.helderpinto.com

gauravcg's picture
Posts: 85

really good work ,keep it coming!


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