High Poly Vehicle - Bobman0021 - Final
Great start 
Cant wait to see more!
this is amazing! I have been looking for faults but really cant find any, except maybe the bonnet slants back a bit too much? If you know this already or just think I'm wrong then just ignore me!
Well done man!
so heres a little update for you guys, gona finish up the winch and bumper area and then move onto the back of the car.

and also if you could point out the parts that you think are slanting back to much that would be great. any crits or comments are greattly appreciated
nice! I love the military vehicles!! Only thing I would crit sofar is the tyre tread loovs like it needs to be just a bit chunkier and the center part sticks out quite a bit. Could be the angle tho, cool work 
ya i noticed the tires looked a bit off but i think i deleted my tire tread template
so i think ill put that off till last but ill fix that hubcap being so obvious thanks for the crits
EDIT: also if i have enough time ill try and add the pkm and ags 30 to the top but i might have to modify it because i think it folds out of the interior which im not doing
Great progress 
Some minor fixes (Already stated) But nothing that can't be fixed!
Keep up the great work!
-Jeremy-
progress on the rear, also just realized i couldnt use floating geometry xD so i went back and modeled those back in 

Nice progress 
wow superfast progress..
Really nice progress.
The only thing I would change would be the back light on the upper left side of the vehicle (right along the bevel). It currently doesn't look like its attached that well. Just merged geometry. Perhaps modeling in a base with a few screws to make it look more stable and plausible?
Keep up the good work 
-Jeremy-
thanks for the crits guys always helpful.
ceribral - thanks for pointing that out ill make a base with some bolts to make it more plausible
EDIT: after looking through my references it looks like the lamp is made it 2 pieces one is screwed on to the roof and then the rest of it is screwed onto that or something but i guess some creative skewing of reality never hurt anyone? 
i wont be able to post updates for a bit because when i started teh model i was at a graphic design camp and they only used maya. my regular program is 3ds max so give me a couple days to reajust to 3ds max and ill be back with updates.
well im back after some family stuff made me put this aside for the last 2 weeks but im doing my best ot finish it before the deadline so heres the progress i made since yesterday
also i remade the tire to look more bulky and actually be high poly. fun fact, the tire is the highest poly object on the entire vehicle xD
Looking great! Can't wait to see some renders of this 
-Jeremy-
some work on the rear bumper
//am I missing any WIP Images?//now i am able to see the WIP. great start 
nice 
been working on all the little small parts around the vehicle and spent a lot of time hardening edges that i thought looked to soft.
I'm going to start working on the render at thsi point because i think that its at a pretty final state when it comes to my abilities as a modeler.
test render.

Just a quick reminder about the process for your final submission 
Please ensure that your final submission has everything that is required for entry, edited into your first post (beauty shot's and turntables etc.)
- You must provide an unsmoothed wireframe beauty shot of the finished model, from multiple angles.
- You must submit at least 1 final beauty shot that is at least 1280x720.
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- Post your final image on the first post in your thread using our "File Attachments" system.
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Also please make sure that you edit the title of your thread to have - Final at the end.
e.g. High Poly Vehicle - metalliandy - Final
Thanks and good luck! 
Congrats on finishing 
Good luck!













Wow! That's a really good start you have going. Keep it up