High Poly Vehicle - Alex S. - Final

111 replies [Last post]
Alex S.'s picture
Posts: 62

Hey, guys! Here's my final renders, wireframes and a turntable!

I ended up using zBrush for all my rendering, because my 3 years old not quite gaming rig couldn't handle all the GI calculations. =( So, without realistic lighting, I had to improvise..

I did my best! =) It also was my first challenge and it was an amazing experience! I had tons of fun! Thanks a lot to those of you who helped, left comments and feedback! You guys are awesome! And thanks to Eat3D! You guys are even more awesome! =)

Leave comments!

Alex S.

 

EDIT: Video will finish processing to vimeo in 10 mins or so

JBaldwin's picture
Posts: 2244

Very nice! Good to see a full piece generate from personal concept art. Laughing out loud
Can't wait to see more and best of luck to you!

-Jeremy-

metalliandy's picture
Posts: 3270

Awesome!

Bpanting's picture
Posts: 5

Very cool concept, looking forward to seeing it modeled.

Alex S.'s picture
Posts: 62

Hey! Thanks guys!

Heres a blockout! Some things are still rough. That drill is giving me a hard time.. Also trying to maintain organic shape of the lab and avoid the ladybug look.. Ladybugs arent badass!

web_version_blockout.jpg
JBaldwin's picture
Posts: 2244

Great blockout Smiling

-Jeremy-

metalliandy's picture
Posts: 3270

Nice blockout Smiling

 

The top of the bubble looks a little high, when compared to the concept, though.

Alex S.'s picture
Posts: 62

Hey, metalliandy!

The bubble did get bigger indeed! It's because when I was sketching it, i drew w/e looked cool, but when it came to a blockout stage, I realized that I can't fit a 2 storey lab inside of it, so i made it higher..  No worries, tho! I'm decreasing the size back to normal.

P.S. Gonna upload the modeling wips in couple hours! 

profile_fix.jpg
ershov's picture
Posts: 30

lawl, i like those red guys!)

Alex S.'s picture
Posts: 62

Hehe.. Thanks! Here are my WIP's:

I figured its going to be a post apocalyptic vehicle that will have to drive through nuclear winter environment..

So I cast some anti-nuclear winter tires of badassness... =P

model_wip2.jpg
Alex S.'s picture
Posts: 62

And here are some mechanical parts! I'm not a post-nuclear semi pro, but tried to make it more or less realistic. (No MAGNETS bullsh*t =)

model_wip1.jpg
Alex S.'s picture
Posts: 62

And the last one for today.. is the cabin! Establishing some panel lines, polishing windows, etc..

More to come tomorrow! =)

model_wip3.jpg
jsargent's picture
Posts: 91

lol that looks so awesome already, i love the tyres!  Awesome

JBaird's picture
Posts: 17

Very nice and clean model you got so far.

sgv3dmax's picture
Posts: 133

I like the tyres..looks cool.

JBaldwin's picture
Posts: 2244

Nicely done so far Smiling Are the treads turbosmooth friendly? Lol

If so, can you post up some images of them in High Poly state?

-Jeremy-

Alex S.'s picture
Posts: 62

@Ceribral: Ofcourse it is! =)

 

Now, I'm not sure if I like smoothed version or not.. Unsmoothed, it got a more rough/angry feel to it! Any suggestions?

tire_comp_smooth.jpg tire_comp_unsmooth.jpg
sgv3dmax's picture
Posts: 133

Could be becuase it is losing some details since the unsmooth version is with black color wireframe. I like it though. Pretty cool! Eye-wink

JBaldwin's picture
Posts: 2244

Well, it has to be high poly (T-Smoothed)(N-Smoothed) or w/e terminology your software uses for its subdivision and/or smoothing tools.

So tightening up your support edges and experimenting with different edge flow constraints is probably the best bet Smiling

-Jeremy-

Alex S.'s picture
Posts: 62

Cool! So, stupid question.. do I have to T-smooth little details too? Cuz, If i do that to every bolt and nut out there.. im gonna be rendering it for a month. 0_o

JBaldwin's picture
Posts: 2244

To a certain degree, yes. Now if each bolt is smoothed by 20 subdivisions then of course it will be rediculous. But if you optimize the model correctly, then when you smooth it, not only will the polycount be tolerable, you will be able to achieve a very detailed and smoothed surface using only a fraction of the polygons you would have if you didn't take the time to optimize.

-Jeremy-

metalliandy's picture
Posts: 3270

Nice update Laughing out loud

I love the chains Laughing out loud

 

You always want to be using turbosmooth for everything in pretty much everything HP, as it creates a small beveled edge, which is more realistic Smiling (no corner is 100 sharp)

Keep it up!

Alex S.'s picture
Posts: 62

Thanks guys!

Last two days were busy-crazy and I didn't have a chance to do as much, but here are some minor updates!

Cabin WIP and details:

cabin.jpg details.jpg
Alex S.'s picture
Posts: 62

And a cute little sattelite dish to watch cartoons in this post-apocalyptic world! (my personal design)

Also, good news! It is 7 am and I'm pumped to spend next 12 hours on this thing! =D

antenna.jpg
R3D's picture
Posts: 36

nice work so far man. looking good. cant live with out cartoons!!! nice touch lol

jpz's picture
Posts: 51

Excellent stuff man.

Hulkspidy51's picture
Posts: 102

Damn good stuff bro

Alex S.'s picture
Posts: 62

Thanks guys! =) 

Heres another little update! And theres a lot more to come..

ligts_web.jpg
Alex S.'s picture
Posts: 62

Hey guys! So cabin is getting close.. took me 2 weeks. 

Gonna post some detailed screens in couple hours..

front_web.jpg side_web.jpg
JBaldwin's picture
Posts: 2244

Great update!
Those tires are massive Laughing out loud

-Jeremy-

Alex S.'s picture
Posts: 62

oh yah! And a pull rope mechanism.. still wip!

rope.jpg
Alex S.'s picture
Posts: 62

@ceribral Lol! Now, the guys in the truck must be really pissed if they get a flat tire!

antonowitch's picture
Posts: 43

Great level of detail +1 Laughing out loud

spbrunson's picture
Posts: 37

very nice, loving the small stuff Laughing out loud

Alex S.'s picture
Posts: 62

Thanks guys! =)

Yesterday i discovered that maya instance objects are screwing me up.. So, had to spend a whole day fixing that.. =/

But i did a quick render test of unsmoothed tire!

untitled.5.jpg
Alex S.'s picture
Posts: 62

Here's a little detail shot!

detailshot.jpg
-HP-'s picture
Posts: 128

What a nice contender indeed!

 

Love that rope somehow, and all the details are coming a long nicely. The chains on the tires turned out really cool.

Level Artist

www.helderpinto.com

Alex S.'s picture
Posts: 62

Hey, Helder

Thanks! Loved your Crysis stuff! =P

Death_Smiles's picture
Posts: 16

Keep rocking man this is looking awesome. 

Alex S.'s picture
Posts: 62

Hi guys! I was suffering from a 36 degree heat in apartment with no AC for last 2 days, and it didn't go well together with modeling.. =/ First I lost some time on these clunky treads that look like transformers logo from 80's.. 

old_tread.jpg
Alex S.'s picture
Posts: 62

They didn't quite work with the overall design, so I made these! =)

Now its time too pullout my coffee maker and start catching up!

treads.jpg
-HP-'s picture
Posts: 128

Really cool!

Level Artist

www.helderpinto.com

JBaldwin's picture
Posts: 2244

Nice treads Laughing out loud

-Jeremy-

metalliandy's picture
Posts: 3270

This is looking great Laughing out loud

Alex S.'s picture
Posts: 62

Thanks guys! Heres a finished tread! 

Taking a 30 minutes break and continuing on with other parts.. =)

web1.jpg web2.jpg
Alex S.'s picture
Posts: 62

And heres my favorite part! Muahaha.. ha.. ha

web3.jpg web4.jpg
JBaldwin's picture
Posts: 2244

Now that..... is a monster tread Laughing out loud

Great work!

-Jeremy-

jpz's picture
Posts: 51

Thumbs up dude!

hack_er4's picture
Posts: 8

Master in detailing bro...

Haven't seen any other post having this much level of detail...

Great job...

stascrash's picture
Posts: 70

yeah , agree with hack_er4. really impressibe. great work man!!!

loved how you made the logo there and the wheel system. looks  good

-stas

Alex S.'s picture
Posts: 62

Thanks guys! =)

Did a little update on a cabin..

web_roof.jpg