High Poly Vehicle - Alex S. - Final
Hey, guys! Here's my final renders, wireframes and a turntable!
I ended up using zBrush for all my rendering, because my 3 years old not quite gaming rig couldn't handle all the GI calculations. =( So, without realistic lighting, I had to improvise..
I did my best! =) It also was my first challenge and it was an amazing experience! I had tons of fun! Thanks a lot to those of you who helped, left comments and feedback! You guys are awesome! And thanks to Eat3D! You guys are even more awesome! =)
Leave comments!
Alex S.
EDIT: Video will finish processing to vimeo in 10 mins or so
Awesome!
Very cool concept, looking forward to seeing it modeled.
Great blockout 
-Jeremy-
Nice blockout 
The top of the bubble looks a little high, when compared to the concept, though.
Hey, metalliandy!
The bubble did get bigger indeed! It's because when I was sketching it, i drew w/e looked cool, but when it came to a blockout stage, I realized that I can't fit a 2 storey lab inside of it, so i made it higher.. No worries, tho! I'm decreasing the size back to normal.
P.S. Gonna upload the modeling wips in couple hours!
lawl, i like those red guys!)
lol that looks so awesome already, i love the tyres! Awesome
Very nice and clean model you got so far.
I like the tyres..looks cool.
Nicely done so far
Are the treads turbosmooth friendly? Lol
If so, can you post up some images of them in High Poly state?
-Jeremy-
Could be becuase it is losing some details since the unsmooth version is with black color wireframe. I like it though. Pretty cool! 
Well, it has to be high poly (T-Smoothed)(N-Smoothed) or w/e terminology your software uses for its subdivision and/or smoothing tools.
So tightening up your support edges and experimenting with different edge flow constraints is probably the best bet 
-Jeremy-
Cool! So, stupid question.. do I have to T-smooth little details too? Cuz, If i do that to every bolt and nut out there.. im gonna be rendering it for a month. 0_o
To a certain degree, yes. Now if each bolt is smoothed by 20 subdivisions then of course it will be rediculous. But if you optimize the model correctly, then when you smooth it, not only will the polycount be tolerable, you will be able to achieve a very detailed and smoothed surface using only a fraction of the polygons you would have if you didn't take the time to optimize.
-Jeremy-
Nice update 
I love the chains 
You always want to be using turbosmooth for everything in pretty much everything HP, as it creates a small beveled edge, which is more realistic
(no corner is 100 sharp)
Keep it up!
nice work so far man. looking good. cant live with out cartoons!!! nice touch lol
Excellent stuff man.
Damn good stuff bro
Great update!
Those tires are massive 
-Jeremy-
@ceribral Lol! Now, the guys in the truck must be really pissed if they get a flat tire!
Great level of detail +1 
very nice, loving the small stuff 
What a nice contender indeed!
Love that rope somehow, and all the details are coming a long nicely. The chains on the tires turned out really cool.
Hey, Helder!
Thanks! Loved your Crysis stuff! =P
Keep rocking man this is looking awesome.
Really cool!
Nice treads 
-Jeremy-
This is looking great 
Now that..... is a monster tread 
Great work!
-Jeremy-
Thumbs up dude!
Master in detailing bro...
Haven't seen any other post having this much level of detail...
Great job...
yeah , agree with hack_er4. really impressibe. great work man!!!
loved how you made the logo there and the wheel system. looks good


















































Very nice! Good to see a full piece generate from personal concept art.
Can't wait to see more and best of luck to you!
-Jeremy-
www.jeremybaldwin3d.com