NextGen Small Scene - ThreeHams

7 replies [Last post]
User offline. Last seen 1 year 22 weeks ago.
Posts: 5

Doing a partial collapse of a two-story apartment in an alternate-history Sofia, Bulgaria. Originally built in the earlier half of the 1900s. Shot takes place around 1990. The scene will only be about 1/2 to 1/3 of the size of the full building, though - don't want to get carried away, here.

First reference is for the apartment and plasterwork. I'm going with a not-quite accurate cavity wall for the outside, since it lets me throw insulation between, and gives a more interesting layer structure. I'm planning to really exaggerate the reds and oranges.

Second ref is after one direct artillery hit and a series of mortar strikes. Most of these are from natural disasters or controlled demolition, but I can do sanity checks against actual conflicts.

User offline. Last seen 1 year 22 weeks ago.
Posts: 5

Structure is done! Most of the floors are hidden for now. This is the first time I've worked like this, and I like it - time to plan out the extent of the damage.

4096x4096 texture size is massive! I doubt any of my textures will go over 1024x1024, giving me at least 16 to work with. Poly count is going to be the real trouble with this one. Most likely going to use a lot of material blending through vertex color in UDK.

front.jpg back.jpg

User offline. Last seen 1 year 22 weeks ago.
Posts: 5

Quick snapshot, detailing in a completely random way. Going to break up the bigger chunks and work on the frame for the remaining roof section.

The large boxes on the lower left are a mattress and box spring.

eat3d-20101128a.jpg

User offline. Last seen 1 year 12 weeks ago.
Posts: 24

Looks really nice so far threehams. No crits from me!
 

User offline. Last seen 2 years 19 weeks ago.
Posts: 20

There's a lot going on in this first draft. I like how the chunks of rubble seem to interact with each other. Looking forward to see more of this and (possibly?) a snapshot of the final camera position.

User offline. Last seen 1 year 22 weeks ago.
Posts: 5

All textures are temporary! I've just been using them for layout and modeling. The real sculpting and texture work starts tonight.

Going to stick with mostly tiling textures - it's one of my weaknesses. Also: lots and lots of decals.

(Also - just realized those planks of wood on the left side no longer make sense - pretend they're not there)

eat3d-20101209a.jpg eat3d-20101208a.jpg

User offline. Last seen 11 weeks 4 days ago.
Posts: 42

Rad.

User offline. Last seen 2 years 22 weeks ago.
Posts: 7

Yeah, that pretty much rocks. can't wait to see it with the final maps. Should look great.

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