NextGen Small Scene - ShyamsagarS

26 replies [Last post]
shyamsagars's picture
Posts: 140

Am also going to try this one..have to think of the concept...let us see if i can make it...

shyamsagars's picture
Posts: 140

Here is a rough concept ...i made up...

eat3d_nextgen_scene.jpg

shyamsagars's picture
Posts: 140

so is started modeling out ..have to finish off some more pieces and..sculpt up some of them...

nextgenscn2.jpg

two_larsens's picture
Posts: 39

It' coming along nicely.  There seems to be several different texture types, the crates, the sacks, the post and the like.  Very nice.

 

Henrik

shyamsagars's picture
Posts: 140

thanks...yep i was looking fro variations...have some more pieces to add up

jassi's picture
Posts: 225

nice concept shyamsagar,base mesh looking great

sgv3dmax's picture
Posts: 133

I know its in progress, but you could avoid straight lines. Nothing is perfectly straight in real world. The cement bags could have some gravity. One thing i noticed was there are no pillars or anything to hold the brick wall. It could be a nice combination of bricks and wood or stone pillar. Nice progress so far...

shyamsagars's picture
Posts: 140

yes..i agree to you sgv3dmax.ya i may have add in two broken pillars then...have to do some sculpting...thanks for the ideas...straight line...i didnt get you...

sgv3dmax's picture
Posts: 133

If you look at the electric post, it is perfectly straight. You can add some deformations to get that real-world look. Even subtle changes make a big difference. So are the window trims.

shyamsagars's picture
Posts: 140

am thinking of sculpting it..ya u r right..

shyamsagars's picture
Posts: 140

i think i will go for sculpting out some details now...any suggestions for an easy way to sculpt bricks in...

nextgenscene3_.jpg

hunter1st's picture
Posts: 288

hey man Smiling

just a crit, I don't really know if im correct saying this but if it was me I would be careful about putting too many assets in the scene, if this was going into a game, assets could be added in later on there own, like the boxes and stuff. This way if needed the scene can be used more than once without it looking too repetitive. Id focus on the bigger more unique aspects of the design, the structutre. this way you have more polys to play with and go into alot more detail. Smiling

andrewmackie08's picture
Posts: 65

Looking good.

The easiest way I know how to sculpt bricks is to simply do it. I know that isn't very helpful, but I have attempted sculpting bricks several times and each time I get better and better at it. But other than just practicing on your own there is this tutorial on the wrap mode tool in ZBrush.

http://www.pixologic.com/docs/index.php/Wrap_Mode_Tutorial

The demonstration is with bricks so it could be helpful.

Happy sculpting!

_Andrew Mackie  --  Website

shyamsagars's picture
Posts: 140

thanks for the comments...andrew...

..mark i was just looking for variations...

shyamsagars's picture
Posts: 140

some sculpting...

nextgenscnsculpt1_.jpg

sgv3dmax's picture
Posts: 133

Nice going..One thing i noticed (sorry if i am picky) is that the brick scale is off. The bricks showing through the crack are smaller than the ones that are at the top. I think scale is correct in terms of world scale, for those inside the cracks.

dtriplett's picture
Posts: 25

You could get all the bricks the same size by masking off what you don't want, then stamp all the bricks with one stamp all at the same time.  Also look up the average size of bricks, (I think it is 7" X 3.5" X 3.5") and make sure that the brick stack adds up to the average height of a door way, so all is proportionate!

Smiling

dtriplett's picture
Posts: 25

one more thing to mention, if you are going for cinder blocks that number will be way off, just want to clarify.

shyamsagars's picture
Posts: 140

bricks i tried to adjust a bit more...thanks for the ideas and comments....and sgv3dmax...that sort of detail comments help a lot to improve...stamping bricks how is it done?

some more updates...

nxtscnsculpt2_.jpg

Shakedown's picture
Posts: 24

Hey!

Looking real good so far.....think what dtriplett is saying is to mask the area where you don't want bricks and then use an alpha you created to stamp out the bricks all at once....I could be wrong though...Smiling

Looking forward to some updates.

metalliandy's picture
Posts: 3188

Nice progress!

 

The main thing that sticks out for me is that the edges of the bricks are far to smooth and rounded.

Try and break up the silhouette as much as you can too keep it more realistic and interesting Smiling

shyamsagars's picture
Posts: 140

thanks..guys...yes metalliandy i will be trying to add some individual bricks..or i will sculpt out some extruded bricks....but first want to check out how much all the created items are comming up ,if to the 10000 tries budget...

shyamsagars's picture
Posts: 140

some more updates..i think am done with what all parts i meant to sculpt out...now to make the lowpoly..then add up according to the tris budget...

nextgs5_.jpg

aamirhussain's picture
Posts: 52

nice

rednaz's picture
Posts: 8

Nice sculpts, the bricks in the wall look very good! Good luck!

andrewmackie08's picture
Posts: 65

Let's see your high to low normal maps for that wall!

Looks very nice as a high right now.

_Andrew Mackie  --  Website

shyamsagars's picture
Posts: 140

 

I've tried my best to finish this piece before the deadline but it's looking like it had turned impossible to get the results I want with such little time left. 

Congrats to those who had finished.

When i finish this i will put it up....See u all next time.