NextGen Small Scene - Polypilot

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User offline. Last seen 1 week 3 days ago.
Posts: 69

Good luck!

User offline. Last seen 1 week 3 days ago.
Posts: 69

almost forgot to mention this:
http://www.youtube.com/watch?v=cfsU6GuMz08

User offline. Last seen 1 year 46 weeks ago.
Posts: 23

BAHAHA nice good luck

User offline. Last seen 1 week 3 days ago.
Posts: 69

I've done a quick sketch.

Starting with highpoly modeling now. I hope I wont get problems with the polycount since I'm using many cylindrical shapes.

I might have to cut some pillars at the end, we'll see.

 

Cheers!

User offline. Last seen 1 week 3 days ago.
Posts: 69

some hp wip work:

User offline. Last seen 24 weeks 6 days ago.
Award SilverInstructor
Posts: 124

Nice high polys! You're not getting carried away with detail on zb, that's good, cos it's very easy to go crazy with the brushes and end up with bloby geometry!

 

Keep up man.

Level Artist

www.helderpinto.com

User offline. Last seen 1 week 3 days ago.
Posts: 69

I'm planning to have a destroyed version of all materials with deep cracks etc. and blend them in wherever I need.

So the future sculpts wont looks as boring as these ones Smiling

User offline. Last seen 16 weeks 5 days ago.
Posts: 89

Hi man, I've always wondered how to get those curvy spiral shapes in ZB, would you mind showing a quick demo of your workflow? Thanks and great work Smiling

Philip Mehr - 3D Artist

www.philipmehr.carbonmade.com

User offline. Last seen 1 week 3 days ago.
Posts: 69

The spiral shapes were done in max. The entire top bit has quite a complex shape and I feel much saver doing these in max.

I use zbrush for non destroyed stone surfaces only to do the little cracks on the sides and do small changes here and there to get rid of the "computer generated" look. It's very subtle but at the end it feels much more natural.

User offline. Last seen 1 week 3 days ago.
Posts: 69

small update:

User offline. Last seen 2 years 25 weeks ago.
Posts: 13

 

i really like the details :-) 

User offline. Last seen 2 years 22 weeks ago.
Posts: 12

That scrollwork on the cornice looks great!

User offline. Last seen 24 weeks 6 days ago.
Award SilverInstructor
Posts: 124

Beautiful!

Level Artist

www.helderpinto.com

User offline. Last seen 2 years 19 weeks ago.
Posts: 74

very good detail

User offline. Last seen 1 year 11 weeks ago.
Award Silver
Posts: 160

really nice highpoly details, can't wait to see it all coming together

User offline. Last seen 11 hours 57 min ago.
Administrator
Posts: 4182

Great work!

I love the leaves Laughing out loud

User offline. Last seen 1 week 3 days ago.
Posts: 69

Thanks everybody for the nice comments Smiling I'm glad you like it so far. More updates will follow soon. I have time to work on it tonight.

User offline. Last seen 1 week 3 days ago.
Posts: 69

I worked on some roof meshes tonight. Roofing tiles, a "thing" that I'm planning to place around the edge of the roof on an alpha plane and a ceiling rosette which I want to use for the interior.

zbwip03.jpg
User offline. Last seen 1 year 40 weeks ago.
Posts: 25

great work so far :) 

looking forward for updates.

User offline. Last seen 1 year 40 weeks ago.
Posts: 36

Very nice details .  Cant wait to see more

User offline. Last seen 1 week 3 days ago.
Posts: 69

I finally got some time to work on more high poly sculpts. The stairs are wip. The thing on the left is for the ceiling. The other two pieces are destroyed versions of the pillar pieces I've made before. I'd like to use material blending for destruction so I have to make a destroyed version of all sculpts.

zbwip04.jpg
User offline. Last seen 1 week 3 days ago.
Posts: 69

Unfortunately I can't go uber crazy with cracks and damage because It would be too repetitive at the end on a tiling texture.

zbwip05.jpg
User offline. Last seen 1 week 3 days ago.
Posts: 69

One thing I might need to explain. I want to add high frequency details (stone structure / noise / ...) by using crazybump and photoshop,

so I can still control the intensity of the noise and small details. I want to avoid that the normalmap becomes too noisy.

User offline. Last seen 1 year 40 weeks ago.
Posts: 36

Great . Details right there , where they supposed to be.

 

User offline. Last seen 1 year 40 weeks ago.
Posts: 25

i think you have the perfect amount of details in your sculpts. maybe even too much in the of the roof thing - might come out as noise which would be a shame.

keep it up Smiling

User offline. Last seen 1 week 3 days ago.
Posts: 69

Yeah, I'm not sure about the ceiling piece as well but since it is only a flat surface the noise can easily be removed in PS. At least I hope so

User offline. Last seen 1 year 11 weeks ago.
Posts: 24

Hey

 

Your sculpting in really inspiring. I really love the leave and flower motiv on the one sculpt. Looking forward to see the pieces put together.

User offline. Last seen 11 hours 57 min ago.
Administrator
Posts: 4182

You have done a great job on this so far Laughing out loud

Im loving the cracks and details you are putting in and it looks really natural.

Good move deciding that the high freq. detail should wait until the texturing side...this is what i tend to do as it allows for more flexibility later and you dont fall into the hole of having a noisy mesh.

 

Great work!

User offline. Last seen 1 week 3 days ago.
Posts: 69

Hi, I found the time to do the destroyed version of the "leave trim".

Hope you like it Smiling

zbwip06.jpg
User offline. Last seen 3 weeks 4 days ago.
Posts: 105

Your highpoly stuff is looking really good. The leaves turned out great!

User offline. Last seen 1 year 38 weeks ago.
Posts: 140

its coming up great...some nice sculpting u came up with...gud luck

User offline. Last seen 1 week 3 days ago.
Posts: 69

Thanks guys Smiling

I've started baking AO, normalsmaps and heightmaps of most of those pieces.

Unfortunately I have to have a small break until next tuesday Sad

I hope I can finish it on time.

User offline. Last seen 42 weeks 2 days ago.
Posts: 27

I can't wait to see when you start snapping all this together. Its going to look great!

-- 
Aaron McLean
Product Manager /Lead CG Artist
Verold Inc.

Email:     aaron.mclean@verold.com  
Mobile:   647-502-6405

Website: aaron-mclean.com

User offline. Last seen 1 year 11 weeks ago.
Posts: 24

Looks awesome man. How did you do those leaves?(shadowbox and matchmaker?) They are my favorite bit!..Smiling

I also have to take a break till Tuesday, so I know how you feel!..Sad

User offline. Last seen 1 week 3 days ago.
Posts: 69

I made a rough lowpoly of the leaves in max and brought them to zbrush to do the hp stuff.

User offline. Last seen 24 weeks 20 hours ago.
Posts: 297

nice is all looking really nice Smiling

User offline. Last seen 1 week 3 days ago.
Posts: 69

Hi,

I was working on the light setup in CE for some hours today. It took much longer than I thought. I'm only showing a small image section because the scene is in a horrible state at the moment^^ I'm still in the middle of texturing and modelling. So there are wrong colors and UV stretches all over the mesh.

I'm only using the sun as a light source so far.

I was planning to use grass as a base but I might switch to sand because it works much better with a blue sky, color wise.

light.jpg
User offline. Last seen 1 week 3 days ago.
Posts: 69

Hey guys,

I'm out of this competition. We are going to crunch for a couple of weeks and I don't think that I can manage to deliver something I'm happy with in the little time I have. I never really had a lot of time and now it's getting worse, I want to focus on the project now. It was a lot of fun so far Smiling I hope there will be more competitions in the future. Of course, when a miracle will happen I might change my mind:)

Good luck everyone!

 

 

I'm trying to make my scene simpler so I can get it hopefully done in a couple of hours only. We'll see :/

User offline. Last seen 1 year 40 weeks ago.
Posts: 25

pff :|

reasonable excuses are lame! should've said that a stallion fell on your foot and you used to model with your toes.

well! christmas is time for miracles and stuff, so Laughing out loud

User offline. Last seen 1 week 3 days ago.
Posts: 69

haha Laughing out loud

No I'm definitly out. We've got a game to ship.

We are on the finishing straight, yay!

User offline. Last seen 13 weeks 3 days ago.
Posts: 22

awesome stuff!

i have the feeling i know which game you're on about? Smiling

a shame i cant see the end result though Sad

 

User offline. Last seen 1 week 3 days ago.
Posts: 69

Thanks Abe, I will finish it as soon as I have more time. I'm also thinking about extending the scene a bit. I got really inspired by the snow recently^^

User offline. Last seen 13 weeks 3 days ago.
Posts: 22

Great to hear that!! yeah, the snow outside is beautiful, although its freezing lol

I'll keep a watchful eye on this thread Smiling

Good luck M

Smiling

User offline. Last seen 13 weeks 3 days ago.
Posts: 22

Ok, now you gotta finish this Smiling

no excuses hehe

Schnell Schnell Smiling:)Smiling

User offline. Last seen 1 week 3 days ago.
Posts: 69

Ok thats it, time for a R.I.P post^^ I haven't toutched that scene in almost a year now and I don't think I will ever work on it again. Here are some wip shots. Let's hope they mightl inspire other aritst Smiling

 

 

 

 

mschaika_01.jpg mschaika_02.jpg mschaika_04.jpg
User offline. Last seen 24 weeks 6 days ago.
Award SilverInstructor
Posts: 124

So good, loving the GoW look you're going for! Smiling You should find time to finish it dude, after... you know what! ;D

Level Artist

www.helderpinto.com

User offline. Last seen 3 weeks 4 days ago.
Posts: 105

Ffffff

I was just down in the dumps on a scene I've been working on, scrolling through this thread and seeing the newest post, instant rejuvenation. All you guys at Crytek inspire the hell out of me.

 

 

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