NextGen Small Scene - Pixelgoat :: Final

34 replies [Last post]
Pixelgoat's picture
Posts: 24

FINAL UPDATE:

metalliandy's picture
Posts: 3188

Nice to see you joining in the fun man Laughing out loud

divi's picture
Posts: 25

promising!

can't wait Smiling

Pixelgoat's picture
Posts: 24

First test of the normalmap for the walls. Made from scratch in Zbrush.

 

wip2.jpg
Pixelgoat's picture
Posts: 24

Some quick Diffuse and Spec love aswell. Diffuse, spec and normal all 512x512

wip3.jpg
abe_hokage's picture
Posts: 22

Nice start dude!

like the texture you made there, what are you gonna use to render the scene?

while I'm here, say hi to Johan, from Abe Eye-wink

Pixelgoat's picture
Posts: 24

Ill do that Smiling

 

I'm going to render it in our own BitSquid Engine, Same engine we used for the Stone Giant Tech Demo if you have seen that Smiling

The renders so far have been from Modo though!

abe_hokage's picture
Posts: 22

saw the stone giant Demo, that's how i realized you work with Johan Smiling

looking forward for the ingame renders then Eye-wink

keep the great work!

A

Pixelgoat's picture
Posts: 24

Some more quick texture love and rough blending. Screens from now on will be from in engine Smiling

wip4.jpg
metalliandy's picture
Posts: 3188

Some nice progress going on here Laughing out loud

 

Pixelgoat's picture
Posts: 24

Some more work. mostly mesh editing and blending, oh and first vegetation! Removed the "trees" for now, till I have something worth showing Sticking out tongue

wip5.jpg wip5_2.jpg
Pixelgoat's picture
Posts: 24

First of 2 stone textures that will be used:

Interesting what you can do with minimal geometry really Smiling

wip6.jpg
Pixelgoat's picture
Posts: 24

Moved the tree to stand tree of the ruin, thought it would look better Smiling

Tree crowns are just temporary for now. Clocking in at a total of 8266tris atm.

wip7.jpg
andrewmackie08's picture
Posts: 65

This is amazing looking man!

I am very jealous Laughing out loud

 

p.s. I saved your portfolio website to my inspiration folder. Really amazing work all around.

_Andrew Mackie  --  Website

dtriplett's picture
Posts: 25

Watch your tiling, break it up with vegetation, cracks, grime etc.  also in the first picture at the top you have a cartoony look going on, and honestly I think that could work for this piece.  But of course you have to go with what you envisioned for this, I like it, keep it up.

Hulkspidy51's picture
Posts: 102

shit dude. Looks awesome. I like where you are taking your idea

metalliandy's picture
Posts: 3188

looking good man Smiling

Pixelgoat's picture
Posts: 24

Work work work. Still sitting at 8500tris Smiling

wip8_3.jpg wip8_2.jpg wip8_1.jpg
andrewmackie08's picture
Posts: 65

I absolutely love the small bloom effect around the leaves.

I have a request. Can I see how you did your rocks? Mainly the UVing of them, I am having a hard time with mine at the moment Laughing out loud

Scene looks amazing still!

_Andrew Mackie  --  Website

Pixelgoat's picture
Posts: 24
andrewmackie08 wrote:

I absolutely love the small bloom effect around the leaves.

I have a request. Can I see how you did your rocks? Mainly the UVing of them, I am having a hard time with mine at the moment Laughing out loud

Scene looks amazing still!

Thanks man Smiling
Do You mean the small rocks Or the larger cliff faces? Smiling

biano3d's picture
Posts: 68

awesome work man, great concept and technique...congrats

andrewmackie08's picture
Posts: 65

Both would be great, but I was wondering about the smaller ones in particular.

_Andrew Mackie  --  Website

Pixelgoat's picture
Posts: 24

Quick update before the holidays

wip9.jpg
Pixelgoat's picture
Posts: 24

Time for the final rush Smiling

wip11.jpg
Pixelgoat's picture
Posts: 24

Breakdown of how much of the texture budget I have used. Maybe I was a bit too conservative in my texture use Eye-wink

texturesheet.jpg
Arsenal's picture
Posts: 51

Nice Pixelgoat! It has a nice atmosphere feel to it. At first I thought something was wrong with your texture sheet and thought it was a corrupt data cause it wasn't fully loading (all that white space)... then I realized that's actually all of it. Ha! silly me.

Pixelgoat's picture
Posts: 24

Ooops turns out I miscalculated, total texture usage is 2x 1024. NOT 1x 2048:P oops rookie mistake!

Pixelgoat's picture
Posts: 24

Testing some camera angles Smiling

andrewmackie08's picture
Posts: 65

Wow, I am blown away at how much you did with such a small amount of texture space haha.

You have my vote to win this competition Laughing out loud   ( if we were voting that is )

 

I also just noticed the animations on the bushes...fantastic! One of my biggest issues is making alphas look correct in a scene. Do you think you could show us/me your workflow from getting your ref to uv-ing your planes in MAX/Maya?

_Andrew Mackie  --  Website

Pixelgoat's picture
Posts: 24

I plan on doing a complete tutorial series of my entire workflow after I am done with the scene, but I'm afraid I wont have time before the deadline...

andrewmackie08's picture
Posts: 65

As long as it eventually gets posted I'll be happy Laughing out loud

Also could you post a wireframe shot?

_Andrew Mackie  --  Website

Pixelgoat's picture
Posts: 24

Decided to wrap this up. sickness and lack of time has me beat, so this will have to do Smiling

metalliandy's picture
Posts: 3188

Good job Smiling

Nice to see you finished!

grungenie's picture
Posts: 53

real good work dude .......  the walkthrough might have been a tad more relaxed ..... what do you say..? btw ... the fire and falling leaves are rather good ...! all the best for your entry ...

Pixelgoat's picture
Posts: 24

2 more images from the turnaround. Wish I had known you could post several beauty shots before turning in Sad