NextGen Small Scene- Orb

15 replies [Last post]
User offline. Last seen 8 weeks 6 days ago.
Posts: 16

Hello, joining the challenge ftw!

here some references i used to find some ideas

 

 

and a very crap sketch 8D

 

and the blockout/basemesh i started

cheers

User offline. Last seen 42 weeks 6 days ago.
Posts: 27

Looking Good. Your off to a nice start:)

-- 
Aaron McLean
Product Manager /Lead CG Artist
Verold Inc.

Email:     aaron.mclean@verold.com  
Mobile:   647-502-6405

Website: aaron-mclean.com

User offline. Last seen 1 year 40 weeks ago.
Posts: 36

Love the mood of a scene . It reminds me , in some sort , Batman Arcan Asylyum game . Dont know why ) . Keep it going

User offline. Last seen 8 weeks 6 days ago.
Posts: 16

small update, starting the sculpt

@ the1design, Yuriy: ty!

User offline. Last seen 8 weeks 6 days ago.
Posts: 16

very quick update before i can call this subtool "finished", i wasn't happy with the border cracks, i think its ok now, still a bit stylized, but more natural.

User offline. Last seen 8 weeks 6 days ago.
Posts: 16

update in the concrete part

 

User offline. Last seen 2 years 21 weeks ago.
Posts: 4

Wow, these sculpts look fantastic, keep up the amazing work. Any tips on how you went about sculpting those cracks? I love the stylized look

User offline. Last seen 2 weeks 1 day ago.
Posts: 69

Damn cool cracks! Good work

User offline. Last seen 8 weeks 3 days ago.
Award Bronze
Posts: 25

Amazing damage on concrete pillar!!!!

User offline. Last seen 1 year 40 weeks ago.
Posts: 25

very clean modeling Laughing out loud i like it a lot.

User offline. Last seen 14 weeks 1 day ago.
Posts: 22

Love it! awesome work there!

User offline. Last seen 2 years 2 weeks ago.
Posts: 35

looking good so far, you can try add some "structural stress" to the overall props, now look so straight and perfect.

try to deform maybe with a lattice or move tool.

keep going!

User offline. Last seen 8 weeks 6 days ago.
Posts: 16

ty for the comments everyone! here a small update for the tiles, i need to speed up! gonna try to bake the ground parts as soon as possible.

 

@mike Yevin: i use the clay tube to sculpt the main speed damage/crack, than i clean it with the flatten brush with brush mod-100 or the trimDynamic brush, and ofc using planar and planar cut is very usefull (negative planar also)

 

 

User offline. Last seen 2 years 21 weeks ago.
Posts: 4

sweet, thanks for the explanation. im planning on starting some assets soon in zbrush, ill have to try out some of your methods and see what comes out of it. also, great update, can't wait to see how the bake comes out

User offline. Last seen 8 weeks 6 days ago.
Posts: 16

front part update

 

User offline. Last seen 18 weeks 2 days ago.
Posts: 52

good work.

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