Hello, joining the challenge ftw!
here some references i used to find some ideas
and a very crap sketch 8D
and the blockout/basemesh i started
Looking Good. Your off to a nice start:)
-- Aaron McLeanProduct Manager /Lead CG ArtistVerold Inc.
Email: firstname.lastname@example.org Mobile: 647-502-6405
Love the mood of a scene . It reminds me , in some sort , Batman Arcan Asylyum game . Dont know why ) . Keep it going
small update, starting the sculpt
@ the1design, Yuriy: ty!
very quick update before i can call this subtool "finished", i wasn't happy with the border cracks, i think its ok now, still a bit stylized, but more natural.
update in the concrete part
Wow, these sculpts look fantastic, keep up the amazing work. Any tips on how you went about sculpting those cracks? I love the stylized look
Damn cool cracks! Good work
Amazing damage on concrete pillar!!!!
very clean modeling i like it a lot.
Love it! awesome work there!
looking good so far, you can try add some "structural stress" to the overall props, now look so straight and perfect.
try to deform maybe with a lattice or move tool.
ty for the comments everyone! here a small update for the tiles, i need to speed up! gonna try to bake the ground parts as soon as possible.
@mike Yevin: i use the clay tube to sculpt the main speed damage/crack, than i clean it with the flatten brush with brush mod-100 or the trimDynamic brush, and ofc using planar and planar cut is very usefull (negative planar also)
sweet, thanks for the explanation. im planning on starting some assets soon in zbrush, ill have to try out some of your methods and see what comes out of it. also, great update, can't wait to see how the bake comes out
front part update