NextGen Small Scene- Medical Accident :: Final
Hi Folks - Just made it home in time to add my final bits and pieces. Really wish I had found Eat3d sooner so I had more time to spend on this, but thanks for the comments and I am looking forward to the next challenge!
Here is a link to a video: http://www.youtube.com/watch?v=OmZcwlQzIBc
I love the look and feel of this.
Thanks - No not a robot although I need to be at the moment with crunch at work and still wanting to do this 
The first post was about 3 hours work over two sessions - but I saved my post up! and the second was about 5 hours of work yesterday.
Its interesting what you said about the torture chamber - My initial idea was to do that and I thought - if i can be really clever with the texture budget maybe I can do two skins - 1 really clean medical bay thing and one messed up high tech torture chamber. The ring is based on a CT scanner and since I have started I have found a weird vets CT scanner that is much smaller but moves around the patient!
Mind you - Imagine how horrific it would be of a torturer had access to all that info about your body ...it terrifies me but I can feel a re-purposing coming on!
Tonight - Make this bad boy fit in budget!
wow, love the idea
very nice start on it too!
keep it up 
Works been hectic and not had a chance to do much - not sure i am going to get this one finished in time as I am away over christmas -
So -
*Added extra light tenticles -
*Low poly caged the lot
*Made a few high res assets to flat surface transfer for tiles
*Unwrapped the lot -
Tonight -
*Surface transfering the whole schemole -
*Base textures
*a lot of panting
*No sleep!
Merry Christmas and hertling into the next new year - I got another day to play with this today travelling through to visit more family -
So -
*Downloaded a copy of Crazybump demo from http://www.crazybump.com/ as we use this at work and its frickin brilliant' buy today y'hear! This will help me speed up my bakes and tweaks.
*Surface transfered all my bits to the low poly models - mostly mirroring or quartering where possible
*Got Sandbox from Cryengine fired up and set up multisubs - (Cryteks clever way of using 1 map multiple times for different materials)
*Into sandbox - exported model - around 9k at the moment before optimisation.
*Started painting textures - I got 1 morning tomorrow to do all the textures before i go away again so I am proberbly out but I'll try and get something reasonable in. The whole thing will fit on a 2048 when all said and done.
*Going for some film noir lighting and its definiatle a torture chamber!
This looks a bit like a movie set. Very nice atmosphere!
Right - Looks like this is it for me!
Had another hour this morning and painted some very reudimentary textures and a few blood splats. Wish I had more time to polish this. These are straight out of Sandbox so forgive the roughness!
Will upload a video but that won't be until 1st Jan when I get back.
Have really enjoyed this and look forward to the next challenge. Happy new year ya'all.
hi, looking good but I think this is to high poly ^_^, remember the 10.000 tris budget 
Hey Nawal - Thanks for the comment.
Check the stats at the top of my last post - this rolls in at 8292 polys. I think I could have spent them a lot more wisely though! Think I let myself down a little bit but I came across this challenge a little late and really only managed to spend the equivalant of 3 days on it. I wanted to do something much more grand but tried to do something smaller that I had some hope of finishing
Mind you - the upshot of this - smaller area - smoother curves!
Final stats:
Model - 8292 tris
Stage/Skybox - 100 tris (Inverted chamfered box for light blocking)
x 3 - 256x256 (Diff/Norm/Spec) - Pipe ends/Pipe body/Rubber matting
x 1 - 64x1024 (Diff) - Hologram
x 1 - 2048 x 2048 (Diff/Norm/Spec) - Everything else
x 1 - 512 x 1024 (Diff/Norm/Spec) - Very wastefully laid out floor/roof quarters
x 1 - 512 x 512 (Diff) - Couple of alpha'd blood splats with alpha in spot channel.)
really amazing, nice job.
there we go! job done
Very cool!
Cheers
what engine is this? congrats on finishing
thanks 
Its Cryengine - you can get a free copy of it from the Crysis Warhead disk. You can get everything you need from the official Crytek user forum at www.crymod.com - enjoy 
wow - this blew me away - great job!
aww boo i just bought crysis too, and i didnt get the engine. i have unreal but i always get this weird CPU message accross my screen in large green letters
I have the engine and I got it through Crysis. You just have to search for the editor within your Crysis files
Yeah - that might have been my bad - I think it comes with crysis 1 too. What Hulkspidy said. The best thing about that is that you get all the C1 assets to look at and play with. This link will take you to a playlist of video tutes that will cover most things - http://www.youtube.com/watch?v=v3YPbK3hGKw
Give me a shout if you get stuck
aw thanks man cheers for the link 












































Very unique design.. Keep it up!!