NextGen Small Scene - Fredsonlag :: Final

13 replies [Last post]
Fredsonlag's picture
Posts: 18

 

Hello All,

 

Here is my final post for the comp, too bad I ran out of time though. My final tri count is  6,945.

Fredsonlag's picture
Posts: 18

Here is my wip render of what I have done so far, I plan on adding more trash scattered around.

wip_shot1.jpeg
Fredsonlag's picture
Posts: 18

 

Just a small update, created a tilable ground texture. I might make the dirt look a little bit more wet, like it finished raining a few hours ago or something.

wip_shot2.jpeg wip_shot3.jpeg
Fredsonlag's picture
Posts: 18

Just finished a tiling brick texture for the bridge walls. Hoping to get more stuff done soon!

wip_shot4.jpeg wip_shot5.jpeg
Fredsonlag's picture
Posts: 18

Going to work on the muddy grass hill next to the bridge. I'm liking this ref. pic alot, might try and go with something like that. Mostly muddy but with splotches of grass here and there, definately going to add some shrubs and grasses using alpha cards. I also like the feel of the second pic.

muddy_hill.jpg 15505367.gosford20.jpg
Fredsonlag's picture
Posts: 18

Here is another update. Worked on the arched support and did a quick simple sculpt in mudbox. I decided to just add the fine detailed normals through textures. Since only the right side of the arch will be visible I only made one half.

wip_shot6.jpeg wip_shot7.jpeg
Fredsonlag's picture
Posts: 18

Here is what the overall scene looks like right now in UDK. the lighting isn't final yet. Thinking of adding some shrubs, grass and rocks on the dirt hill sometime soon. And adding some moss detail on the fence. I've also added some graffiti on the walls to break up the tiling. 

 

 

wip_shot9.jpeg
dtriplett's picture
Posts: 25

Know you are just starting to get the layout, don't forget to crack some bricks, and add wear-n-tear in general on this piece.  I think it has potential, so bring it home!

Fredsonlag's picture
Posts: 18

Hello all, here are some more props i've completed. Sadly my udk file became corrupt and now I gotta redo all the work I lost. Somewhat discouraging, but I plan on getting everything reimported by tomorrow. 

wip_shot11.jpg wip_shot12.jpg wip_shot13.jpg wip_shot14.jpg
Fredsonlag's picture
Posts: 18

Update: Got everything imported and added some new props. Still need to make some texture adjustments and recreate the water shader. Some props that I still need to create: Rocks on the hill, old oil drum and some scattered trash. Time to visit the fam. till next time.

wip_shot15.jpg wip_shot16.jpg
Fredsonlag's picture
Posts: 18

finished recreating the water shader, and played around with some of the lightmass settings. Only thing I was able to work on today. So tomorrow I'll definitely get everything done.

wip_shot17.jpg
Fredsonlag's picture
Posts: 18

Hello All,

 

Here is my final post for the comp, too bad I ran out of time though. My final tri count is  6,945.

beautyshot.jpg wireframe.jpg lighting.jpg tex_sheet1.jpg tex_sheet2.jpg tex_sheet3.jpg
maikeelassi's picture
Posts: 106

At first glance I though your render was a picture!

Nice job!

Cheers

Fredsonlag's picture
Posts: 18

Thanks maikeel. I'm definitely going to go back and add the things I couldn't finish in time so hopefully it could be portfolio worthy.