NextGen Small Scene - barr - Hollow_tree :: Final

31 replies [Last post]
barr's picture
Posts: 25

 

So my friends, its time for final shot Smiling
Happy New Year !!!!
gl hf
barr's picture
Posts: 25

first geometry

ht_01.jpg
davidmlally's picture
Posts: 24

Great initial form on the base mesh.  It really captures the same gesture as the concept art. I'll be keeping an eye on this one! Smiling

barr's picture
Posts: 25

little update. its kinda middle poly for import in mudbox

ht_02.jpg
barr's picture
Posts: 25

he he, i've started sculpt!

ground and stones in initial phase, so dont be abuse me:)

mud_scrn_1.jpg
barr's picture
Posts: 25

cmon guys, im waiting for constructive critics

doses's picture
Posts: 74

wwOOOOwwww¡¡¡¡ AMAZING

skylebones's picture
Posts: 7

This looks great. I really don't have any useful crit. I would suggest to sharpen up the rocks a bit, they look a little soft and pollowy. Couple harder edges and your good to go. The tree looks really nice.

barr's picture
Posts: 25

 

thx for good words, its elate me.

yeh rocks need more work, i agree. at first i thought stone and ground would be easy to sculpt but now i see its not. 

actually its my first sculpt such complexity. before i made a few columns and brick wall.

Polypilot's picture
Posts: 69

Great work so far!

barr's picture
Posts: 25

here wip props for my scene/ ive decided to add shield and cloak  in my scene for more atmospheric effect.

wip.jpg
wasco's picture
Posts: 3

looks like a very bad guy lives here Smiling

night lights, fog...

super

barr's picture
Posts: 25

Thx man!!! 

as i see your head sculpting fallen off Sad its sad.

hope u will find some time to kick ass sculpting at challenge 

barr's picture
Posts: 25

and here is a time for looking my progress 

wip.jpg
barr's picture
Posts: 25

to do list:

down poly to 10k

texture, export to UDK, set up scene.

doses's picture
Posts: 74

amazing man, only one thing, I think the shield is very static position. I think you have to put the shield in another position more natural.
 

barr's picture
Posts: 25

yeah i agree, just cant find that place. i whana people see it, because in other position shield invisible, but ill try too fix this filing/

thx man!

All3rgic's picture
Posts: 11

looks wicked!

can't wait to see what you do with the textures!

barr's picture
Posts: 25

some progress here!

optimized to 10k, and texture(not final) but close to.....

wip2.jpg
NawaL's picture
Posts: 35

awesome!

do you use mudbox for the textures?

barr's picture
Posts: 25

no, i used backed occlusion and photoshop ;)

hunter1st's picture
Posts: 288

really nice man well done, nice atmosphere and lighting Smiling Your my favourit

maikeelassi's picture
Posts: 106

Beautiful work!

Love the lighting and mood.

doses's picture
Posts: 74

amazing final result, I love it

alouattaz's picture
Posts: 55

i love this one !

great job man !

andrewmackie08's picture
Posts: 65

I really like this final piece! The lighting is great and the composition is perfect.

Laughing out loud

_Andrew Mackie  --  Website

barr's picture
Posts: 25

thx guys!

i made some changes: like camera FOV, shield place and lightning

also now HD video available 

hope this changes make my work better.

and i think its will be really final Smiling

aamirhussain's picture
Posts: 52

awesome its realy very amazing

Maraton's picture
Posts: 17

...and 1st price goes to Barr Smiling

Amazing work mate. Good luck!

devilshands's picture
Posts: 431

hey man - well done - my favorite for the comp!

maikeelassi's picture
Posts: 106

I must say this is one of my  favorites!

You got mad skills, Barr!

Cheers

barr's picture
Posts: 25

and 1st place goooo... not me Sad

hey guys! Looks like im got 3rd place Smiling sad.... but ok...

anyway, thanks allot everyone for comments and charging in favor.

really had a huge  fun in this challenge :)