NextGen Small Scene - Arsenal :: Final

92 replies [Last post]
Perfect_Storm's picture
Posts: 9

Amazing sculpts. I really like the detail you put into them. I'm sure this one will turn out great!

Nice job!

Arsenal's picture
Posts: 51

Thanks Perfect_Storm!

Here's a new composition for my scene (still missing couple of props).

Placeholders: Rocks, Boat, Bottles.

progress_2h.jpg progress_2i.jpg

Arsenal's picture
Posts: 51

Update.

progress_2l.jpg progress_2j.jpg progress_2k.jpg

hunter1st's picture
Posts: 288

this is all looking pretty awesome. keep it up

abe_hokage's picture
Posts: 22

some very sweet stuff going on here! keep it up!

loup987567's picture
Posts: 36

Wow really good props!!! I look foward to seeing the update!!!

Fuel500's picture
Posts: 13

Do you think eventually you can share some of your zbrush workflow on the chest. I really like how you did the skull and swords on top of the box.  Did you start with an alpha?

andrewmackie08's picture
Posts: 65

Wow, your high to low poly work is amazing.

I agree with Fuel500 I would love to see your workflow on your high poly detailing.

Also, what did you use to create your normal maps? Did you use ZBrush or another program? or both?

_Andrew Mackie  --  Website

Arsenal's picture
Posts: 51

Thanks everyone! Sorry for the lack of update, been busy with wrapping gifts and mailing them. It's crunch time now! 

Fuel500: I just used alphas that I cleaned up in photoshop, nothing especial really.

andrewmackie08: I use xnormal most of the time, it's just so easy to use.

progress_8a.jpg progress_8b.jpg

DSGodwin's picture
Posts: 24

Really crunch time indeed.....

Arsenal's picture
Posts: 51

Rocks

Screenshot out of the static mesh editor in UDK.

progress_2w.jpg

Arsenal's picture
Posts: 51

Main treasure chest.

Screenshot out of the static mesh editor in UDK.

progress_7b.jpg progress_7c.jpg

Arsenal's picture
Posts: 51

Barrel

Screenshot out of the static mesh editor in UDK.

 

progress_4d.jpg

Pixelgoat's picture
Posts: 24

Awesome work! but I am a bit confused at the polygon distribution on that chest that cylinder on the front for example. do you really need that? why not just let the normalmap handle that?

Polypilot's picture
Posts: 69

Cool barrel! Maybe you should think about making the rope a bit brighter and less green.

-> http://thumbs.dreamstime.com/thumblarge_134/1175174212821E3o.jpg

 

Great work so far!!

Arsenal's picture
Posts: 51

Pixelgoat: Tried it without the cylinder and it just didn't look right in my opinion. I can have the normal map handle it but I do still have extra polys lying around, so might as well use them. I believe its well worth the extra poly, especially when I have the camera close up to the object which I kind of want since my scene is pretty contained.

 

Polypilot: My reference images for barrel with nettings were green, but you're right they should be brighter and less green so it reads better. Already made changes. Thanks man!

maikeelassi's picture
Posts: 106

Such nice and clean workflow!
Love your sence of detail and am impatient to see the final result.
Cheers

Arsenal's picture
Posts: 51

Final.

schiefer's picture
Posts: 160

great i love it! Smiling

Arsenal's picture
Posts: 51

Somethin extra....

 

without the textures....

desktop.jpg

-HP-'s picture
Posts: 120

Amazing piece!! Congratulations!

If I have anything to pic on, would be the render. That's one of the reasons I really dislike UE3 looks. It looks a little bit washed out and monochrome. This render doesnt make justice to your great and colorful textures, and it doesnt help poping out your great high polies. Next time use marmoset or work on your materials a bit further, it's always important to work on the presentation.

 

Such a shame I didn't have to finish mine. In a month or two I should be free tho!

Level Artist

www.helderpinto.com

divi's picture
Posts: 25

really nice Laughing out loud

some things seem to be kinda off scale wise compared to each other, but that's a really great looking scene!

DSGodwin's picture
Posts: 24

Good luck man.  Looks great.

hunter1st's picture
Posts: 288

looks awesome, Your in my top 2 favourits. I feel like the barrel with the rope maybe lets that prop down a little, I think personally I would have modeled the rope and tried to save polies in other areas or removed the rope from the texture. thats my only crit. awesome allround well done Smiling

andrewmackie08's picture
Posts: 65

This scene is very well put together and the color choices are what sells me.

Amazing job all around!

_Andrew Mackie  --  Website

jakejohnson's picture
Posts: 173

Wish I had the time to contribute to this challenge.  This looks great!  I like the detail in your zbrush meshes, unfortunately they see to be lost with the chosen lighting setup.  One/two things I would add to this piece is, foot prints in the sand from whoever put this here...something to distract your eye from the high contrast of the assets sitting/cutting into the white sand.  Also It would have been cool to see some coins and other treasure laying around in the sand as well.

Also, on the first page, there seems to be a funky Fresnel on your assets...this is totally taking away detail, and making your work not look as good as it is.  You can really see this in the video, makes everything flat.

Arsenal's picture
Posts: 51

Great critiques fellas! Thank you so much! Good news is that it seems like I'm gonna have time to consider most of them and make changes. So I'll be updating soon...

barr's picture
Posts: 25

glad to hear this man.

my most important advise for u its make ambient light more dark and candle light more bright/

its must improve your contrast. the rest in your hand)) 

good luck !!!!

NawaL's picture
Posts: 35

AWESOME JOB DUDE!

Polypilot's picture
Posts: 69

That's great!

I will take the chance and say something as well Smiling Maybe some of this will be usefull:

 

- bit more contrast would be great that will emphasize your light source much more (less ambient light more candle light)

-> http://www.1st-art-gallery.com/thumbnail/78401/1/The-Astronomer-By-Candl...

 

- You could also make your render a bit more saturated. I can imagine that strong saturated colors will work fine with the style of your models. -> http://upload.worldofplayers.de/files4/monkeyisland3.gif

 

- I miss shadows. Especially in a scene with only one lightsource. you could do so many cool things like very long and spooky shadows

-> http://farm4.static.flickr.com/3555/3393316891_4ecbb84f1d.jpg

 

- Would be great too see more differences between the many materials. there are nice metal hinges, frames and bolts etc. they could be much shinier. atm metal / wood / ropes look almost the same

 

I hope that's somehow useful. good luck. I'm looking forward to your improvements! Smiling

 

 

 

 

devilshands's picture
Posts: 431

hey man - lovely prop models and you have pulled of what so many fail to do and convert your sculpts to good normal maps. Quick! Do a quick re-render with some baked AO into your vertex colors - your scene will pop tones! grats for finishing and good luck!

maikeelassi's picture
Posts: 106

 

Booya! 

Fine Job on rerendering with brighter colors, and lighting!

It has paid off and brings justice to the awesome work you did!

Cheers

 
Arsenal's picture
Posts: 51

updates.

 

-Fixes made on saturation and lighting. I pretty much just deleted the Post Process Volume I created in unreal. 

-Lowered the dust intensity that were on top of the objects.

-Added polys to the rope on the barrel and made it brighter to add contrast. 

-Rescaled props.

 

Thanks everyone!

 

Fredsonlag's picture
Posts: 18

Congrats on finishing! A really nice scene it turned out to be!

hunter1st's picture
Posts: 288

well done Laughing out loud
 

loup987567's picture
Posts: 36

Really nice work!!! Your projection are amazing!!! The only thing...the rope like other user said.... But... overall... it's a masterpiece!!! 

biano3d's picture
Posts: 68

wow man, awesome work...congrats

sdabbs's picture
Posts: 46

wow - very nice!

schiefer's picture
Posts: 160

awesome, like it very much

Bones20's picture
Posts: 43

Very cool scene. Really like it.

MrBlonde's picture
Posts: 20

Congrats on the 2nd place finish!!! AGS represent!!

Arsenal's picture
Posts: 51

Just wanna say thanks to everyone for all of your feedback and support! Definitely learned alot from this competition.

-Arsenal