NextGen Small Scene - Arsenal :: Final

92 replies [Last post]
Arsenal's picture
Posts: 51

Pirate scene. Here we go... Good luck to everyone!

Arsenal's picture
Posts: 51

One more reference board.

refboard.jpg refboard2.jpg

Arsenal's picture
Posts: 51

Started blocking out the scene and quick lighting test. I'll be adding more objects to populate the scene.

Progress for the day:

progress_1a.jpg progress_1b.jpg

doses's picture
Posts: 74

looking nice

Polypilot's picture
Posts: 69

Great idea! That's gonna be a nice one, I can feel it Eye-wink

Arsenal's picture
Posts: 51

Progress for tonight:

Added more objects to populate the scene. Still blocking it out...

The composition will surely change once I've done all the objects in the scene and figure out my budget.

progress_2e.jpg progress_2f.jpg progress_2g.jpg

roosterMAP's picture
Posts: 82

make sure the god-rays are shining on the treasure!!!!

Arsenal's picture
Posts: 51

Progress: Pirate Ship Wheel. 

Started to do the hi-rez in maya and going to add details in zbrush soon. I will detail out the skull in the middle, the broken handles, and rope detail. I want this to look beaten-up and old. Scratches everywhere...

progress_3a.jpg

metalliandy's picture
Posts: 3188

Awesome! I love it Laughing out loud

Arsenal's picture
Posts: 51

Thanks metalliandy.

Here's an update...

progress_3b.jpg

the1design's picture
Posts: 27

Really Cool!!! Can't wait to see more!

-- 
Aaron McLean
Product Manager /Lead CG Artist
Verold Inc.

Email:     aaron.mclean@verold.com  
Mobile:   647-502-6405

Website: aaron-mclean.com

GrimMoroe's picture
Posts: 13

That pirate ship wheel is looking pretty good.

Keep up the great work.

bunglo's picture
Posts: 104

Very nice sculpting, it's really looking good!

shyamsagars's picture
Posts: 140

nice..its coming gud

Arsenal's picture
Posts: 51

Thanks fellas.

Here is the next prop, a wooden barrel. Rope/netting was extracted from the barrel itself.

progress_4a1.jpg progress_4b.jpg

davidmlally's picture
Posts: 24

This is coming along great, Arsenal.  It's one of my favorites to follow so far.

So for the barrel you just pulled detail out from the base barrel geometry in the sculpting package or did you draw out new, separate geometry and sculpt it as a separate object/subtool? 

Keep up the great work Smiling

DSGodwin's picture
Posts: 24

I guess its ok if you like that sort of thing.......it'd be better with a Jabba the Hut shaped rock in it, but that maybe personal preference.

doses's picture
Posts: 74

This scene`s going to be amazing

NawaL's picture
Posts: 35

lookingood!!

Arsenal's picture
Posts: 51

davidmlally wrote:

So for the barrel you just pulled detail out from the base barrel geometry in the sculpting package or did you draw out new, separate geometry and sculpt it as a separate object/subtool? 

Keep up the great work Smiling

The rings on the barrel were done as separate pieces in Maya and the netting was an extract from the base mesh in Zbrush.

 

DSGodwin: ahaha Jabba is a pirate after all. Maybe we can squeeze him in this scene.

Arsenal's picture
Posts: 51

Progress: Book

Here's a WIP of a book. I'll be adding more details on the cover with something in the middle and work more one the torn edges.

progress_5a.jpg

Shakedown's picture
Posts: 24

Some great stuff! Book is awsome so far!

Polypilot's picture
Posts: 69

That's awesome! Great props, and at the moment my fav. scene Smiling

hunter1st's picture
Posts: 288

yeah this is my fav at the moment, great attention to detail, reminds me of a Disney movie Laughing out loud

Arsenal's picture
Posts: 51

Thanks peeps! Didn't get much done, but I did finished the book. Here it is...

That's going be a gem in the middle if you guys are wondering. I added more scratches and bent the edges of the cover.

progress_5b.jpg

the1design's picture
Posts: 27

I agree with hunter1st. Such a fun style! Looking forward to watching it all come together.

-- 
Aaron McLean
Product Manager /Lead CG Artist
Verold Inc.

Email:     aaron.mclean@verold.com  
Mobile:   647-502-6405

Website: aaron-mclean.com

jassi's picture
Posts: 225

wow man great detailing book looking awesome Smiling

STRIKER's picture
Posts: 30

hell yea i like where this is going Smiling

shyamsagars's picture
Posts: 140

reminds me of rudyard kipling Treasure island...have that story ever made in 3d..it would be great i think if made out...kkep up the gu work..more updates...Eye-wink

Polypilot's picture
Posts: 69

This is awesome! Damn, you gonna win this comp. Laughing out loud

DSGodwin's picture
Posts: 24

Update man... were waiting.   

metalliandy's picture
Posts: 3188

awesome job so far!

I love the book...the detail on it looks fantastic Laughing out loud

schiefer's picture
Posts: 160

AWESOME! You definitly rock dude!

beautiful sculpting Eye-wink

Arsenal's picture
Posts: 51

Thanks for the kind words. Had some minor set-backs, but ready to work on this scene again.

 

Progress: Book

Switched gears at the moment and did a quick normal and AO bake for the book.

progress_5c.jpg

Perfect_Storm's picture
Posts: 9

Wow, that normal came out great! Very nice job!

Arsenal's picture
Posts: 51

Thnx Perfect_Storm!

Here's the barrel and ship wheel bake test. Still tweaking hi-rez netting for the barrel to get more details out to the lo-rez mesh and trimming down the ship wheel polycount (it's at 1800 right now! TOO MUCH!)

 

(Normal map only)

progress_4c.jpg progress_3c.jpg

davidmlally's picture
Posts: 24

The start to your normal mapping is looking pretty good.  Like most cylindrical objects, I suppose the fear with the barrel would be an appearance that is too polygonal.  I think you pulled it off quite nicely and with the prop only hitting 345 triangles, you should have some flexibility to make a few duplications without it impacting your budget too dramatically, which is great! Keep moving! Smiling

Arsenal's picture
Posts: 51

Hey thanks davidmlally! I like the results of the barrel but still not satisfied with the turnout on the netting.

...that little cork stopper is eating alot of polys, hehe.

 

Here's a block on the small footlocker...

progress_6a.jpg

davidmlally's picture
Posts: 24

Ah yeah, I missed the cork in the barrel there.  That looks like it could be simplified quite a bit though so it shouldn't be too much of an issue, eh?  I agree the ropes are feeling a bit flat, which is tricky, since the form of the barrel is round and a normal map won't provide any actual relief from the surface.  Hmm.  Have you tried throwing some temporary lighting around it to see if that helps it come together?  Maybe you could also try exaggerating the normal map a bit more for more pop --but I'm afraid that would make the more subtle wooden details feel a little forced.  I'm curious to see how you resolve it, since I'm quite knew to real-time graphics myself.  Good luck --nice block on the footlocker.  Time to sculpt it up! Smiling

DSGodwin's picture
Posts: 24

TOTALLY AWESOME!!!!!      HOOBASTANK!!!!

Arsenal's picture
Posts: 51

Here's the high rez and the low poly bake with Normal and AO map.

 

progress_6b.jpg progress_6d.jpg progress_6c.jpg

doses's picture
Posts: 74

amazing lows

DSGodwin's picture
Posts: 24

Yeah I'm just not buying it.  Maybe you should think about learning another kind of baking.  Like cakes or muffins.....ohoh or scones I like scones.

Sharvo's picture
Posts: 18

Really loving this Arsenal your bakes are coming out wonderfully and your hardly losing any detail, you have turned it up a notch with this one! Your sculpts are great as well every object is full of character and each one compliments the next, keep going!

schiefer's picture
Posts: 160

great work on the bakes and the sculpting, arsenal.

Perfect_Storm's picture
Posts: 9

Hmmm, maybe you cut polycount little bit too much on the crate. You changed the silhouette in your low poly model. This makes the lit a bit unbelievable.

The normal itself however, looks gorgeous. Can you tell us your normal and AO map resolution?

Arsenal's picture
Posts: 51

Hey thanks people!

 

Perfect_Storm: Thanks for the feedback, I hear ya about the silhouette. Since this is object going to be small and on the side, I decided to cut down the polys dramatically. I guess I also wanted to know where I stand before I distribute poly details. This is just a bake test to see what I can get away with, it's certainly not set in stone.

Both NOR an AO are 512. 

fstephan's picture
Posts: 42

Brilliant work. Love watching the progress.

MrBlonde's picture
Posts: 20

Everything is coming along nicely!

Perfect_Storm's picture
Posts: 9

Arsenal wrote:

Hey thanks people!

 

Perfect_Storm: Thanks for the feedback, I hear ya about the silhouette. Since this is object going to be small and on the side, I decided to cut down the polys dramatically. I guess I also wanted to know where I stand before I distribute poly details. This is just a bake test to see what I can get away with, it's certainly not set in stone.

Both NOR an AO are 512. 

Ok thats good to hear. Seams like you thought well about it.

The normal looks very nice at only 512 res. Well done. Looking forward to see more of those Smiling

Arsenal's picture
Posts: 51

Here's an update. This will be an open chest and will have the cover sliding down the side. I still have to make the goodies inside it...

progress_7a.jpg