Workflow Feedback: Modeling & Texturing
I want to get some feedback on my modeling workflow so that I can keep improving my skills. The video is about 34 min. long and I'm modeling a prop based off a concept that Jouste made in the Unofficial Polycount Collaboration Project. My next video will be me texturing the asset.
Please give as much feedback as you possibly can.
please excuse all the clicking sounds, I didn't realize it would be so annoying.
my modeling skills can't be that bad can they?
the only thing that bothers me is the pinching at the bottom of the model. Your workflow seems fine...I wouldn't get into the habit of creating machined aspects by hand. The circular insets on your model, while mostly precise, seems like wasting time creating them by hand when you could easily boolean them.
the only thing that bothers me is the pinching at the bottom of the model. Your workflow seems fine...I wouldn't get into the habit of creating machined aspects by hand. The circular insets on your model, while mostly precise, seems like wasting time creating them by hand when you could easily boolean them.
thanks for the comment dude. I read somewhere on polycount that using boolean on your model will completely ruin it. I'm not sure if it's true or not but I've never encountered a time that I needed it.
It has the potential to cause some edge removal and additional verts. If you know when to use it and where, it can give you nice results quickly. i use proboolean al the time.






I uploaded the videos to Vimeo now so that's it's easier to access.
http://vimeo.com/14075407
http://vimeo.com/14075726
http://vimeo.com/14075981
for some reason I can't get the embedded code to work.
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