Weapon intended for Game industry.
Concept by: Alexey Pyatov
Softwares: Autodesk Maya, Adobe Photoshop, Xnormal, Marmoset Toolbag
This looks fantastic!
Awesome works man!
Thanks for support Makan.
Best for you buddy!.
Very nice work!
Keep Moving in 2012...
3D Rendering/Architectural Visualization/Architectural Rendering
really nice work
Thanks for comment hunter1st.
Awesome work, man!
Can you post some larger textures please?
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This is a really nice work .
I think that it looks very fantastic .
The details of the production is very delicate.
Hope will have another chance to see you more works, can learn more things
Happy life can't apply colors to a drawing of the render farm ！
Thanks metalliandy and happyfish for the support and comment.
@metalliandy - I gonna prepare here and post all large maps.
@happyfish - This gun is part of a Character that i don't finished yet. Coming soon i will post on forum of the eat3d for you check.
Best for everyone.
Lose some resolution quality of .jpg image, but give a idea of the process.
i want a custom weapon
Just something that stuck out in my mind when looking at it.
One thing I noticed. the grip and trigger will not allow a heavy muscular dude to weild it.
My hand are small enough but I have seen guys with big hands in the Marines that could not fire it due to their fingers getting stuck
of course I could be mistaken by the size and screen shot..
Looks awesome otherwise.
The Version of this gun focus more in tactical Ops, Assault character, more fast and slim.
But normally, when in game the character is huge the Weapon follows the scale of him. Anyway, give the same proportion.
Thanks Hivoltage and everyone for all comment.