Valdor Tank Hunter(warhammer 40K)
Thanks Jeremy
No problem. Are you planning on texturing it? And/or making a low poly version for Unreal E?
Sweet model so far B! I used to play 40k when i was a kid, so this is going to have a special place in my heart 
What ref. are you using?
@ Jeremy, I do plan on texturing, but im not sure if this will be a low poly piece yet or not, Just havent planned that far ahead yet. I kind of just started this on whim and it went form there.
@Andy, Thanks man here is my reference
wow this is different, looks like its going to be a lot of fun and make some great renders 
Thanks Riki
-B
very cool. I like this layout better on the forum because people can post larger width pics, I think I will increase the height some for taller ones too. 
I love it B...super cool stuff!
The tank treads are great..nice job man 
Yes, I agree! Very sweet. Keep up the great work buddy!
-Jeremy-
Thanks so much guys. This thin is going to look mean once its done,LOL
-B
I can imagine!
Tubular
Sweet! I am loving the progress![]()
-Jeremy-
Wow looks nice !! 
wow, you have been busy, its coming along fantastic
Very nice! The model is certainly taking shape. Are you using booleans on that cylander or conventional modeling?
-Jeremy-
Thanks guys,
@Jermey, I haven't used Booleans for anything yet. Everything has been straight conventional modeling.
-B
I hear in Max 2011 they will have a "Make Tank" button... ;P
hahahaha, well this project is pointless then.
-B
Awesome B. I also stopped using booleans a few years back. They cause too many problems and take a ton of extra time to clean up.
I hear in Max 2011 they will have a "Make Tank" button... ;P
HAHAHAHAHA!!
LMFAO!!
Looks awesome B. Great hard edged modeling!
-Buddikaman
Great Job B! This is really starting to take on its true shape!
Keep up the hard work!![]()
-Jeremy-
Nice Progress buddy! Its looking fantastic! I can't wait to see it textured
-Jeremy-
makes me want to go play some ocarina of time! ;D
Nice job B...its stunning and i have no crits for the modeling side 
The renders could do with sharpening though...adding an unsharp mask @40 would do the trick i think!
Are you going to make a LP and texture it?
Thanks Andy.
I am going to make a good bit of optimization but I haven't decided how low yet. I don't really want to lose any of the details., but the optimization and unwrap has begun
-B
I think about around 10k would be acceptable for this 
You should be able to put much of that information into the normal and still having it look sweet 
I got some weird shading going on with my uv's that are already unwrapped,. It looks as if the normals are flipped, but they arnt/ I cant figure it out.I tried collapsing the unwrap and added a normal modifier just to make sure and here it what it looks like. I even tried just flipping the individual poly normals, and that doesn't work either.Any thoughts?
-B
hmm thats odd.
Hit me up on PM and i can take a look if you like mate.
Id have to see the model but I would first check that the verts are welded and reset xforms 3 times or so 
Yeah about those renders up there, they do seem a bit blurry? Strange
Thanks guys for trying to help.So far this morning I have tried mirroring the faces,making sure all verts were welded, reseting the xform. nothing has worked so far.I uploaded part of the file if anyone wanted to take a look.
About the blurriness, I just saved it out as a low quality image in PS, thats why its blurry
Curses!
.Max FTL...Obj FTW!
hahaha, sorry, Andy, I got it fixed though. I created a box, collapsed to an editbale mesh,attached my me object to it and that fixed it. so then I just deleted the box
Thanks for the help
-B
Sweet 
Glad you got it fixed mate!
This is looking really good buddy! Are you going to make a low poly? or just texture the high poly?
Keep up the great work!
-Jeremy-
Thanks Jermey. Im going to attempt to paint on the highpoly in MB, and put it in one of those little island turntable miniature scenes. At least thats the plan right now
-B
Nice! I can't wait
-Jeremy-
Great Job Mate! Now the fun begins :D
-Jeremy-
Cool! Thought about using BodyPaint to do some camo lines access seams with?
actually yeah I am, I gave MB a try and it just didnt like the polycount, so I can either take another few days and optimize it or export it out to BP and get to painting
-B






















This is looking great B! I really like the modeling job. Its coming along nicely
www.jeremybaldwin3d.com